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The original Ys game begins with Adol in the country of Esteria, where he has to uncover the mystery of the vanished land. With the help of a mysterious fortune teller, Adol begins to learn of six priests and two goddesses who ruled the land of Ys. Apparently by uniting the books left by the priests, one can unlock the secrets of the floating continent. Not only that, but a number of unfortunate things are happening, what with all the monsters running around, reports of a mysterious, black-cloaked man and the cryptic shortage of silver artifacts. Naturally, it's up to Adol to investigate. Along the way, you'll run into the descendants of the priests, discover the goddesses, and find just why there's a gigantic crater in the middle of the island.
Ys I Characters

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Feena
An apparent amnesiac whom Adol finds locked up underneath a shrine. Afterwards she stays at the home of Jeba, an old woman in Zepik Village. As it turns out, Feena (or Fiina in the Kyodai localization) is actually one of the two goddesses of Ys.
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Reah
At first, Reah (also known as Lair or Leah in some translations) just seems to be a poet who's a little too lazy to look for her lost harmonica. She is, rather unexpectedly, the other of the two goddesses of Ys.
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Sara
The fortune teller who first gets Adol started on his journey to find the six books of Ys. She is killed off halfway through the game, at least in the original game and Falcom's later remake. In the TurboGrafx-16 version she is merely kidnapped, although Adol still never sees her again. Her family remains prominent in Esteria, though: Her aunt Jeba lets Feena stay at her home after the goddess is freed from her prison, and her cousin Goban leads the local gang of chivalrous thieves.
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Goban
Sara's cousin and leader of the resident band of chivalrous thieves. He doesn't do much in the first game other than letting Adol into Darm Tower, but he returns both in Ys II and Ys IV.
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Luta
In the original Ys I, he first appears fairly late in the game - Adol meets him in the prison cell in Darm Tower, where Luta, or Luther, helps him through some traps and puzzles. Ys Eternal enables players to make themselves acquaintaned with him earlier, by rescuing him from a monster attack in the field. As descendant of a Priest of Ys, he returns for the second game's finale.
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Raba
An old man who also takes part in the raid on Darm Tower, alongside Dogi and Luta. He knows a lot of the mythology around Darm Tower and the vanished land Ys.
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Dark Fact
Also goes under several other names, depending on the translation (alternate names include "Dark Dukt" and "Dulk Fukt"). He is one of the descendants of the priests of Ys - and also a bad guy, if the horns didn't give that away.
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The first Ys game is incredibly short. There's only a tiny overworld, two towns and three dungeons. The biggest flaw is the sheer amount of backtracking one has to do - sure, it's not a huge world, but a lot of time is spent running back and forth between towns, gathering and using items necessary to unlock the next part of the quest. There are a few bosses, but they are rather annoying, as even hurting them usually requires a substantial amount of grinding, and then they quickly become too easy. And the final dungeon - a 25 floor behemoth of a building, called Darm Tower - is so huge that it takes up nearly half the play time of the entire game. Which, all in all, is really only about four or five hours.
Combat is also still a bit too simplistic - aside from the usual ever stronger swords, shields and armor, the only modifying element to add some tactical choice are several magical rings Adol can find. These may increase his attack or defense, allow him to regenerate health inside the dungeons, or make all the enemies slower. Really interesting items are only few, like the Mask of Eyes, which turns the view to gray and allows Adol to see secret doors, but makes enemies invisible instead. As a whole, it really just feels like a prelude to the real game - Ys II: The Final Chapter (which is, of course, far from being final).

Ys (PC-88)
Ys I & II are so closely intertwined that they're often bundled together as a single game. They use the same basic gameplay systems, after all, and the ending of Ys I, where Adol is teleported to the floating continent, is essentially the intro to Ys II.
Ys II actually takes over just after Adol defeated the evil Dark Fact, found all six books, and was transported to the floating continent of Ys, where civilization still lives and prospers. Adol begins his journey through the ancient land, uncovering more of the mysteries of the six priests, and discovering (and eventually defeating) the evil that had been contained in there. Naturally, his adventures lead him to meet more young girls in distress, investigate the kidnapping of children and save sacrificial maidens.
Ys II Characters

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Lilia
Lilia finds Adol lying in the field after he is catapulted through the sky. Although she is quite kind, she is also tragically unaware that she has a terrible illness that will kill her any day. After Adol repays his debt by finding the cure, Lilia develops a hilariously overbearing crush that's powerful enough to bleed into the later games. She is not a goddess of Ys, although she is extremely inconvenient, in that all she really does is get kidnapped.
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Maria
Maria is kidnapped by some evil monsters to make a sacrifice, and her lousy fiancé isn't man enough to save her. Well, Adol is.
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Tarf
A young boy whom Adol saves from being imprisoned by the demons. He keeps appearing every once in a while with some piece of information.
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Keith
The demon with the pedestrian-sounding name appears to be a traitor to his race. On their first encounter, Adol only hears of him through a stone wall, where he helps rescuing a kidnapped village boy. Later, he supports Adol with further advice in the demons' stronghold, Solomon Temple.
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Gorto
The warrior guarding the entrance to the village of Ramia. His role in the plot isn't revealed until the very end (even to him), and even then it's just to complete the set of descendants to the six Priests of Ys.
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Dalles
The cloaked leader of the demon army, who conducts gruesome human sacrifices in the temple, and makes it his personal goal to challenge and mock Adol, whom he considers a surprisingly worthy opponent. He also appears in Ys Origin. In some versions he looks like the Grim Reaper, other times his appearance is more human. His alternate spelling is Duless.
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Darm
While his henchman Dalles does most of the dirty work throughout the game, the true enemy in Ys II is Darm (or Dahm, depending on the translation), who either wears or chiefly consists of an incredible mask. (Unlike all the others, his image is from the TurboGrafx-16 version, not Ys II Chronicles.)
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While extremely similar on the surface, Ys II is much more fleshed out than its predecessor. It's much longer, for starters, sending Adol through ancient shrines, snowy mountains and volcanoes. But the biggest addition are the magic spells. With the flame spell, Adol can actually attack from a distance, making the whole battle system feel less arbitrary. The boss battles have been fleshed out considerably as well: They're more relient on player skill and also allow a slightly underleveled Adol to succeed, making them less frustrating. That doesn't mean that the latter few aren't ridiculous fireball sponges even after a lot of grinding, though. Thankfully, it's also possible to walk out of most boss fights if things get too heated, but afterwards the enemy is back at full health.
Far and away the coolest spell is Transform (called Telepathy in some versions), which turns Adol into a happy little red haired demon. Not only is he invincible to monsters, but he can actually converse with them, discovering clues and their true feelings about being a bad guy in a video game. He even uses it as a fair bit of trickery, invading enemy compounds, while all of the guards chatter about some intruder. Admittedly, some of the mazes are somewhat irritating - the first one, taking place in a gigantic series of interconnected rooms, is a bit annoying. But otherwise, it's an excellent evolution of everything the first game was.

Both Ys titles originally came out on several Japanese computer systems, including the PC-88, PC-98, FM-77AV and MSX2. The first game also made it to America for the IBM PC and Apple IIgs courtesy of Kyodai, although the DOS version features music from the terrible internal speaker. Naturally, these are a little primitive, featuring slow moving gameplay and lots of time spent bashing bad guys to level up. Still, some of the character portraits are reasonably impressive for their time. The PC-88 versions in particular have some excellent music, mostly due to the advanced FM sound chip. The music for the original versions was composed by Mieko Ishikawa (who stays with the series as "coordinator" to the day) and Yuzo Koshiro.
Ys first hit the consoles for the Famicom in 1988, with Ys II following 1989. Some of the maps have been drastically redesigned in both games and there's some extra music as well. Ys II also speeds up the gameplay quite a bit. Ys I has an additional boss in Darm Tower, as well as a second form for the final boss. Some of the old bosses also feature different attack patterns than the originals.
The Sega Master System game was the first to come out in America, under the title Ys: The Vanished Omens. Here the gameplay speed more matches the computer versions. Some of the dungeon maps have had their layout mirrored, and there's some weird translations in the English version, as the hero Adol is known as Aron.
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Japanese PC Engine Cover
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American TurboGrafx-16 Cover
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The 16-bit generation of Ys games began with a port to the TurboGrafx-16 CD, published by Hudson and developed by Alfa Systems. This was translated into English and released in North America as one of the system's flagship titles. The first two Ys games are combined into one big adventure, with stats carrying over from one game to the next, as well as a few additional scenes (like Adol getting off his ship at the beginning of the game) and more anime style artwork. While the overhead graphics are still generally unimpressive and the scrolling is a little choppy, the CD music really makes the game shine. Despite all of the future remakes of the first two Ys games, the TurboGrafx-16 version still contains the best arrangements of these songs. Many of these were taken or rearranged from the Ys Perfect Collection CDs, which was done by Ryo Yonemitsu. There's also a fair bit of voice acting, which is competently done compared to the other English games that came out for the system.
The gameplay speed has also been ramped up quite a bit, which jump kicks the game's originally slow speed. To compensate for the juiced up pace, the hit detection in combat is less fussy. Dying has been made less frustrating by the addition of check points, instead of forcing players to restart or load a saved game like earlier versions did. Due to the rebalancing, level ups have less of an impact, but occur much more frequent, making the grinding feel a bit more rewarding. Until the Eternal versions came out, this was widely considered the definitive variant of Ys, and can still be found as a download on the Wii Virtual Console.
Only the first Ys came out on the Sharp X68000 computer in 1991, and much like the Famicom ports, it takes a lot of liberty with the maps, redesigning many of them. Some of these decisions are a little weird, as the field is almost entirely gone, reduced to a tiny forest path from the first town to the second. This is one of the only versions to have realistically proportioned character graphics. It uses a weird CGI-like art style for the sprites, and some really creepy artwork for the shopkeepers. Still, the high res graphics are quite nice looking, and the game even uses a modified sprite for all of Adol's equipment options, a feature otherwise only found in the much later Saturn version.
A few years down the line, JVC published two Falcom Classics compilations for the Saturn. The first package, released in 1997, contains a remake of Ys, alongside Xanadu and Dragon Slayer. The graphics obviously look a lot more detailed, but they're all a bit drab compared to the bright palette of the TurboGrafx-16 game, despite some nice new character portraits. The music, despite being redbook, also pales greatly in comparison, with very MIDI-esque arrangements. There's no voice acting or even much of an intro. But while the presentation screams "budget title," the gameplay has at least been suitably beefed up. While it takes a long time to level up (like in the old computer versions), Adol can finally run, as well as move diagonally. These small gameplay enhancements almost, almost make it better than the TurboGrafx-16 version. As a bonus, a certain version of the Falcom Classics bundle comes with an additional CD. It contains a CD drama, as well as a video of one of the voice actresses taking a tour of the Falcom store in Japan (and losing terribly at a game of Ys).
The second Falcom Classics package was released in 1998, featuring a remake of Ys II, as well as an older Falcom game called Asteka II: The Temple of the Sun. It seems like JVC put a bit more effort into this one - there's some voice acting, as well as an anime intro, and even scenes from the original Ys game with voiceovers, as if the publisher was trying to make an apology for the previous release. Otherwise, the enhancements are pretty much the same: more detailed graphics but less vibrant, and mediocre arrangements of the music. The second CD included with the limited edition simply has some music selections from Ys II and Asteka, since they aren't redbook on the game CD.

While the Saturn versions are passable, they never quite lived up to their potential. Later in 1998, Falcom brought to the original Ys game back to the computer, this time for Windows 98. Under the name Ys Eternal, this isn't just yet another port, it's practically a complete remake. All of the graphics have been redone in glorious high-res (at the time meaning 640x480), with lots of nifty little added effects - you can see little sword swishes when Adol attacks, and enemies don't just blink and disappear when they die - they splatter and fall apart in a cloud of blood and dismembered limbs. Cats, dogs, birds, crabs and other critters around the settlements do a great deal in making the world of Ys feel more alive. The new character artwork is all spectacularly gorgeous as well.
But the real appeal is just how much expanded the game is. Instead of beginning in the town of Minea, Adol is washed on shore in the entirely new town of Barbado. There's a lot of extra characters (and a few minor subquests), and while it feels a little tacked on, it's nice to see the original game expanded. The overworld is now much, much larger as well, with a lot more to see and do. There are a couple of minor additions too, like having to guide Feena out of her prison below the shrine, and plenty of Easter eggs. Alas, in spite of the expansions, it's still quite a short game. And unfortunately, there's no voice acting here either. The music consists of several new MIDI renditions, some of which are extended quite a bit. They're far better than the Saturn version, but still not quite as good as the TurboGrafx-16 soundtrack or the Perfect Collection CDs.
Not stopping there, Falcom went ahead and made Ys II Eternal in 2000, with the same enhancements and even more detailed graphics. Since Ys II is a much longer game to begin with, the expansions aren't nearly as noticeable as they are in the original. However, the battle system has changed drastically. You no longer need to worry about hitting your enemies straight on - ram into them and you're guaranteed to hurt them. Instead, enemies will blink every couple seconds and take a swipe at you - all you have to do is avoid those attacks. The bosses have also been redone to look absolutely amazing. In the towns, every single NPC is now referred to by name, and the game keeps a log with short descriptions of the people.
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Ys I & II Complete Cover
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Ys I & II Complete LE Cover
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In 2001, Falcom bundled both Eternal games, enhanced the graphics on the first title to make them match the brilliance of the second, and released them together under the name Ys I & II Complete, this time with a fully animated intro. For the first time players could chose from several difficulty settings to remedy the grinding issue at least partly. Also new is a time attack boss rush. The limited edition of this set came in a classy package designed like an ancient book, with gold letters on the cover. While the plans to release this package in America fell through, a fan translated patch eventually made the games playable in English and on non-Japanese Windows systems.
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Ys I & II Eternal Story PlayStation 2 Cover
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Ys I & II Chronicles Windows Cover
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Perhaps feeling that console gamers had been neglected long enough, Digicube brought the remakes to the PlayStation 2 under the title Ys I & II Eternal Story. It's a pretty straight port of the Windows version for the most part, with the graphics coming through remarkably well on a television screen. There's an additional mode that rebalances the level up system, although it doesn't combine the games like the TurboGrafx-16 version. There's also a bonus "Dream World" where you can meet two additional characters named Misha and Jeanne. It's really just a fancy front end for an artwork gallery and a sound test, although there are a few minor subquests that unlock stuff in this mode. A few minor changes have been made to the weapon system, though. Normally, whenever Adol gets a new piece of equipment, the old one becomes entirely useless. Not so here - each weapon has its own unique attribute. For instance, the Short Sword can be used to stun powerful enemies, leaving them vulnerable to be finished off with a more powerful weapon. Switching between weapons is as easy as pressing the shoulder triggers. It's not a gigantic addition, but it adds a tiny bit of depth to the combat.
Other than that, voice acting has been added once again, although the MIDI arrangements for the music are still there, and the instrumentation isn't quite as good as in the PC version. The only other real problem is the annoying amount of load time - it feels like a PSOne game with all of the waiting one has to do. NEC Interchannel was going to bring this to America, but Sony rejected it. The company went on to publish just two games - Culdcept for the PlayStation 2 and Tube Slider for the GameCube - before closing up their American division.
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Japanese NDS Bundle Cover
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American NDS Cover
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In turn, these Eternal ports were used for the basis of Nintendo DS versions of the two games, released separately by Interchannel in Japan in 2008, and bundled together on the same card by Atlus in America in 2009. While all of the sprites are still in 2D, the background graphics have been changed to 3D, and very bad 3D at that. It's quite pixellated, but at least the game moves quickly. The problem is that the screen is zoomed in so far that it's hard to see the surrounding areas, and the map on the lower screen isn't as useful as it should be. Also, the battle mechanics have changed a bit, too. In order to attack, to have to hit the "sword" button right before you collide - the angle of attack doesn't really matter so much as your timing. It's not bad, but it takes a bit of getting used to. You can also play with the classic "bump" mechanic, but only if you're using the stylus controls, which work terribly. (It's possible to simulate it with conventional controls by not wielding a weapon, but of course that reduces attack power) Ys II introduces a multiplayer mode, a first for the entire series, in which players fight for orbs dropped by monsters.
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Ys I (NDS)
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Ys I (NDS)
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The music isn't quite up to par with the PC release, but it's actually slightly better than the PlayStation 2 version. There's a new stage added to Ys I - Bagyu Ba'dead (aka Vageux-Vardette, Bague Badet and Clifton's Cliff), the crater where the floating island used to reside, which you visit in order to search for Sarah after exploring the temple. It's short, but features a new boss. Otherwise, there's not much new content - the rest of the artwork and movies are straight from Ys Eternal, although it's missing the extra characters from the PS2 port. Both releases are a bit janky, but not terrible, and it's the first time Ys I & II have seen official releases in English since the Turbografx-16 CD days, even if the translations done by Atlus aren't quite consistent with other releases. (The Palace of Solomon is known as the Palace of Salmon, Dr. Flair is Dr. Fleah, etc.)
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Japanese PSP Cover
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American PSP Cover
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Falcom went and outdid themselves in 2009 by releasing Ys I & II Chronicles for the PSP. This is yet another port of Ys I & II Complete, although it's much better than the DS version, especially since it's not only entirely 2D, but includes both games from the get go. The interface is redone so the map takes up the whole screen, and there is an option to play with brand new character artwork, but otherwise, it is pretty much the same as the PC version. (It doesn't include the extra area or boss from the DS version, nor the Dream World from PlayStation 2.) The coolest option is the ability to switch between three soundtracks: the original PC-88 FM synth music, the version from the original 1998 Eternal release, and a brand new set of arrangements done by Yukihiro Jindo, who did a similar revamp on Ys: The Oath in Felghana. They're fantastic renditions and proudly stand up next to the TurboGrafx-16 versions in quality.
A PC version of Ys I & II Chronicles was released in Japan, but it's a lazy port that just takes the PSP game, cramped resolution and all, and sticks it on the computer. The Steam release by Xseed is much more serviceable, as it supports the normal 4:3 resolution, too. It's also notable for finally allowing to buy the PC version officially in English.
Like many veteran Japanese software houses, Falcom is rather fond of bringing their franchises to the mobile sector, and there have been at least 4 different cell phone ports of Ys I. A first, low-res version of Ys Eternal was released late in 2002, published by a company named Cybird. Only half a year later followed another interpretation by Hudson, which is the only one based more closely on the old computer versions, and even followed up with the sequel. Then during the summer of 2004, Bothtec came up with yet another version, based on Ys I Complete. Finally, Falcom teamed up with Taito and contract developer Barnhouse Effect, to bring both episodes as Complete versions. The first game was obviously based off the Bothtec release, but replaced the pixel art sprites for Adol and the monsters with some that look downsampled from the PC version. The same cooperation also brought about Shin Ys I 3D, a polygonal reimagening of the first game, and Adventure of Dogi, where Japanese players could hit the dungeons as Adol's reoccuring companion.
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Ys (PC-88)

Ys (PC-88)

Ys (PC-88)

Ys (PC-88)

Ys (PC-88)

Ys (MSX2)

Ys (Famicom)

Ys (Master System)

Ys (TurboGrafx-16)

Ys (TurboGrafx-16)

Ys (X68000)

Ys (Saturn)

Ys (Saturn)

Ys (Saturn)

Ys I Complete (Windows)

Ys I Chronicles (PSP)

Ys II (PC-88)

Ys II (PC-88)

Ys II (PC-88)

Ys II (MSX2)

Ys II (MSX2)

Ys II (Famicom)

Ys II (Famicom)

Ys II (Famicom)

Ys II (TurboGrafx-16)

Ys II (TurboGrafx-16)

Ys II Eternal (Windows)

Ys II Eternal (Windows)

Ys II Eternal (Windows)

Ys II Eternal (Windows)

Ys II (NDS)
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