
Virtual On: Oratorio Tangram - Arcade / Dreamcast / Xbox 360 (1998)
In addition to the standard twin controls, VOOT incorporates a turbo feature for your VR's weapons that allows you to make stronger attacks. The downside to these is that
your VR has to be standing still, limiting your evasive capabilities. Other new gameplay additions include air dashes, "watari dashes", turbo weapons, a new defense system called "V. Armor" and completely redesigned close combat. The "watari dashes" (called "vertical dashes"
in the American instruction booklet) allow your VR, with proper timing, to
change directions in the middle of a dash, allowing counterattacks or wider ranges of fire. The V. Armor system was implemented to allow heavier VR's to have a chance against faster, more mobile VR's. It functions like a guard meter that repels shots at long range the farther away they are (somewhat like Street Fighter Alpha 3's projectile system). It starts at 100%, and over the course of the fight, decreases, making the mech more vulnerable.
The graphics are excellent. Oratorio Tangram still looks great after all these years, thanks to the powerful Model 3 hardware, making it a contender for the likes of
Shenmue and Virtua Fighter 3. The models are less jaggy, the colors more vibrant, and the lighting effects are fantastic. The stages are fairly simple, but it only contributes to the
simplistic charm. Many Dreamcast games have a pretty rabid following among many gamers, and with titles like VOOT, it's not hard to see why. Obviously a commendable improvement over the original, it has an addictive catch in its gameplay that is undeniable. It's even more varied than before, having everything from an airport level to a brightly lit futuristic stage (that does an excellent job at showing off the engine's lighting capabilities). The VR's color schemes are also just as entrancing and depict the same aura of personality when you first saw them in the original game. It really makes you ponder how much work Sega put into the game during development, and it shows. Naturally, the soundtrack is spectacular. It's typical Virtual On fare, and there are over 70 tracks total in the game, with about 30 each for the stages you play under the opposing companies (RNA and DNA).
The CPU is extremely challenging, too. On later levels, it really works to make you sweat
(or swear) as enemy VRs duck in and out, shooting at just the moment you've leapt into the air to regain lock-on, using cover to defend against your beam weaponry and having the reflexes of a god when you engage them in close range combat.
Naturally, a port of this package-of-awesomeness was to be expected. The Dreamcast ports for Japan and America were released in 1999 and 2000, with the Western versions published by Activision rather than Sega. These home versions had the standard modes such as survival, replay mode (for saving your favorite fights), training (absolutely needed to get a grip on the game's mechanics) and the usual single-player and two-player modes. The solo mode
takes you through the warring of two giant corporations named DNA and RNA as they wage war with its army of VR's against the wonked out security systems of a lunar moon base. You take the role of a pilot in an attempt to stop it. It's not particularly engaging, but keeps your attention enough to get past the idea it was simply implemented to justify your bot battles. It's serviceable, though, and fun for testing your mettle against the god-like reflexes of the computer, but the real draw is the awesome two player mode. You can either set your screens to be vertical or horizontal, although vertical seems to have an advantage in allowing the camera to follow you better in aerial combat. As fun as facing off against the computer is, it's never the same as an unpredictable human opponent on your skill level. Virtual On was practically made for human on human combat, and the player's countering against each other's attacks, movements and using the strengths of different VR's feels just like the classic Street Fighter II tournaments held in arcades so long ago - fun, competitive, and left you yearning to have a rematch.
Despite its great gameplay and generally good reviews, VOOT didn't gain an especially wide
following in the States. The Dreamcast port never quite gained status like other DC titles such as Soul Calibur or Virtua Fighter. If there are any glaring faults in VOOT, though, it was the control scheme. The standard Dreamcast controller setup only allowed you a few preset commands to use with, and unlike the arcade joysticks, none of them are particularly satisfying. VOOT was a game that you needed to be comfortable with the controls, and most players weren't willing to shell out the mucho dinero needed for the dual arcade sticks, which were even harder to come by than the Saturn version. Online play was also totally removed from the American version.
There are a handful of unlockables and treats in the game, such as the unlockable Ajim, who
would challenge you if you won against the CPU with too many timeouts. He's incredibly powerful, having cube lasers that will obliterate your VR in seconds. He's usable after his defeat by changing the Dreamcast's internal clock to the date of Halloween (part of a promotional secret implemented by Activision - the Japanese version is somewhat different.) Other things were slight customization options that allowed you to change your VR's in a variety of colors. It's not as in depth as Armored Core, but it was something. Finally, you can access different versions of VOOT released.
The Dreamcast version is considered version 5.45, which was slightly revised from the initial release and changes the gameplay balance. After completing the game with every mech, you unlock version 5.2, the first arcade version, which features an alternate version of the public port stage that looks pretty cool. The game speed is a bit more sluggish in version 5.2, and VR's like the Apharmd.S are weaksauce, while the Raiden is vastly overpowered. There was also a third version, version 5.44, which is the upgrade to ver.5.2, but isn't
available on the Dreamcast port. Finally, there's a version 5.66 (dubbed Virtual On: Oratorio Tangram: 2000 Edition), which includes three new VR's (mostly just new variations on the Arpharmd, Grys-Vox and Temjin), four new stages, and improved character balance. These bonuses were found in a rare bonus disc for the Dreamcast released only in Japan.
In 2009, Sega released Oratorio Tangram for the Xbox 360 as a digital download on the Xbox Live Arcade. In addition to the gorgeous high-res graphics and widescreen display, it's the 5.66 Edition, the first time this one was officially released outside of Japan. There's an option that allows for a more traditional control scheme, allowing mech movement with the left stick and camera movement with the right stick, which makes playing a bit easier for newbies. The original controls are still present, but the 360 sticks just aren't sensitive enough to pull off some of the more advanced manuevers. Hori released special twin sticks in Japan that retail for over $300.
For those wondering about the strange title: an "oratorio" is a musical piece featuring choir voices which usually tells a religious story, and a "tangram" is a type of Chinese puzzle, which also happens to be the name of the last boss. Altogether, that makes "Virtual On: Oratorio Tangram" one of the most nonsensical titles in all of video gaming.
MP3s
Soldier Bulue
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Dreamcast)
Virtual On: Oratorio Tangram (Xbox 360)
Virtual On Force - Arcade (2001)
MP3s
Virtual On Marz - Playstation 2 (2003)
Soundtracks
Virtual On OST
Many people dislike the combat of VO and its distinct Japanese origins as being too inaccessible. I'm certainly prepared to argue, but many of these critics will compare it to games like Steel Battalion and MechAssault. It's true its intended for the devoted, but those who take the time to master its facets will discover a wonderful game with arcade action that simply can't be beat.
I think another installment is in order here. Currently, Sega is only releasing a port of the original Virtual On for the PS2 in its 2500 Sega Ages collection in Japan. This is nice, but a series revival would be much more satisfying - aspects should include customization options, online play, support for four players and a more focused effort on one-player mode. Also include a wider range of mechs, and it would rock the house like few others. But realistically, the series doesn't look like it will continue in states due to sales. It's a shame that the series that started the mold found itself reduced to cult status. But that's okay - in many players' eyes, it's a long-standing tribute to one of Sega's greatest franchises.
Links
Virtual On.net Massive parent site with a thriving community. Many thanks to them for information on ver.5.66 of Oratorio Tangram.
Virtual On: Oratorio Tangram
Virtual On Oratorio Tangram Flyer
American Cover
Japanese Cover
Virtual On: Oratorio Tangram
The series received its second sequel three years after the first
installment, which again originated in the arcades. Virtual On: Oratorio Tangram (affectionately dubbed "VOOT" by fans) doesn't change many game
elements, but it does add more Virtuaroids, bringing the total roster
of VR's to twelve (thirteen with the unlockable Ajim). Several of the old mechs return, and some of the new ones are simply redesigns of VRs found in the first game.
Above and Beyond
Into the Crimson
High on Hope
Among Fields of Cristal

Released only in the Japanese arcades, Virtual On Force uses a slightly different graphics engine and gameplay speed. The VR's models are more detailed and composed of less polygons, and the arenas more varied and offer tons of strategic positions. The game's catch is the inclusion of four player battles (hence the "4" in the logo) and pits teams of 2-on-2 in deathmatch type engagements. There's also a system that lets gamers save their VR data on cards and carry them around. I haven't played it, myself, but as the last installment in the series, Virtual On Marz, is essentially a home port, I'm willing to bet we didn't miss out on much.

American Cover
Virtual On Marz
Virtual On Marz
Virtual On is the most Japanese-sounding, upbeat music I've ever heard - so much so that it seems inappropriate at times. That's the best description I can offer other than "jaunty techno", but I can note that it's truly unique. The origins of the music are readily apparent from its arcade roots - many BGMs are meant only to be listened to in short bursts. From the beginning of the series, Kentaro Kobayashi has always composed the soundtracks, with his most fleshed out work being FORCE. All of the soundtracks have been released in "official sound data" compilations that include every track along with voice data straight from the games. The Oratorio Tangram release has the most tracks and was even released in separate DNA and RNA discs because of the sheer selection. Force and Marz received their own soundtrack releases, although Marz is largely identical to Force. There are even a few old songs mixed in. One CD has a set of remixes composed by "Dj Q'hey" that are quite good. The first level theme from the original Virtual On, "Into the Blue Sky", is also featured on the excellent Segarock Volume 1 CD, redone in rock style.

The Virtual On series is one of the most engaging and deep mech fighters Sega or any company has ever released. It's a challenge to master every nook and cranny of the series, and to this day, you'll still see how innovative it is. Even its mech designs are at the top of the industry, with unique charm and personality that everyone can't help but find interesting.
Oratorio Tangram Official site. Mostly in Japanese.
Chudah's Corner Video game soundtrack database with excellent data. Helped confirm BGM titles and the like.
Activision: VOOT English flash site for the Dreamcast game.
Insert Credit - Virtual Onslaught A short (but excellent) look at the series.
