Sonic the Hedgehog had that nebulous deameanor known as "attitude". On the title screen, he waves his finger, perhaps chastising the player for being less cool than he is. Leave him standing still for too long, and he'd tap his foot impatiently. Players everywhere loved it, and so did Sega, who reaped the financial benefits of such a quasi-lovable character.

Obviously, other game companies caught on, shoving more attitude down our throats than we could possibly imagine. Bubsy the Bobcat was voiced by a "famous" comedian, Rocky Rodent was gifted with a radical hairdo, and Aero the Acrobat...well, he's irrelevant, because nobody liked him. Unfortunately, not many of these corporations realized that Sonic not only had attitude, but also he happened to star in a damn fine game.

Sparkster was Konami's entry in the overcrowded "xtreme rodent" market. He's an opposum, but you can barely tell it, since he's clad in a think suit of armor. He has a rocket pack and a sword that can shoot flames. Sparkster's smirk on the cover of his first game seems to be saying, "Yeah, I'm smarmy, and I'll totally kick you ass. Buy my game, and all my assorted action figures!"

Except there were no action figures. There were advertisements for a Sparkster fan club in the original Genesis manual, but the little bastard didn't exactly catch on. This is extraordinarily sad. It's easy to be cynical, considering he's crafted from the same "focus test approved" mold as Awesome Possum - but this game was made by Konami. The same Konami that pumped out some of the best 8 and 16-bit games ever made - Sparkster's games have all been directed by Nobuya Nakazato, the man responsible for Contra. From the minute you start Rocket Knight Adventures, you know this is vintage Konami - clever graphical tricks, outstanding level designs, bosses that refuse to die.

Much like Sonic, Rocket Knight Adventures puts a heavy focus on blazing fast speed. Charge up your rockets and you'll hurtle forward, sword thrust outward, skewering everything in your path. Sparkster also deflects off of walls and ceilings, allowing you to richocet through tight hallways or scale towers. In addition, Sparkster can also spin in place, making himself temporarily invulerable to enemy attacks.

Sparkster's first title debuted on the Genesis under the title "Rocket Knight Adventures". There are two sequels, one for the Genesis and the other for the Super Nintendo, both named "Sparkster". Despite the identical names and coverart, they're completely different games, with their own unique level designs, graphics, music and even control schemes. The Mega Drive version was subtitled "Rocket Knight Adventures 2" on the cover, but this was dropped for all of the other releases. It still shows up on the intro screen to the Genesis version.

Rocket Knight Adventures

Sparkster SNES

Sparkster SNES

Rocket Knight Adventures (1993) - Genesis


American Cover

Rocket Knight Adventures

Rocket Knight Adventures

When Konami first started making games for the Genesis, nearly all of its titles were watered down ports of SNES games (Sunset Riders, Teenage Mutant Ninja Turtles: Hyperstone Heist) or new installments in established franchises. Rocket Knight Adventures was the first property exclusive to Sega's system, and it was a remarkable debut. You guide Sparkster through seven stages to not only rescue the princess, but save the kingdom from an army of evil pigs. In addition to the legions of swine, Sparkster also must face his archnemesis Axle Gear, equipped with the same armor as him.

Unlike most animal mascot games, Rocket Knight Adventures is much more of an action game than a straight up platformer. There are a few shoot-em-up segments, which feature plenty of reference to Gradius, and a particularly amusing fight in gigantic Rock-em-Sock-em style robots. Konami had some of the best graphics programmers back in the 16-bit era, and they really put the Genesis to task, with reflection effects, multi-segmented bosses, and other crazy effects - only Treasure games like Gunstar Heroes or Alien Soldier prove themselves better. The only real problem with the game is that you rarely get to take advantage of Sparkster's rocket powers. They're vital when fighting bosses, but most of the stages are fairly narrow, and flying around haphazardly is a good way to get yourself killed.

Despite the kiddie demeanor, Rocket Knight Adventure is in no way easy. While the "Child" difficulty is managable up until the final stages, the other difficulty levels greater reduce the number of lives and continues, posing quite a challenge to even the most diehard gaming vets.

For some reason, the Japanese and American/European versions of Rocket Knight Adventures have completely different intros and stage introductions. The Japanese version begins with a group of pigs terrorizing kids opossum kids in a field, while the shadow the evil emperor hovers above. The stage intro screen shows a small cute rodent orchestra playing the music. The American/European version instead begins with a view of Sparkster, standing on a mountain, facing the screen. He unsheathes his sword and the camera pans around, showing the evil castle, while the emperor's shadow appears. The stage intro shows a picture of Sparkster against a starry background, which changes at the beginning of each new level.

MP3s

Level 1
Boss Theme

Rocket Knight Adventures

Rocket Knight Adventures

Rocket Knight Adventures

Version Differences

World

Japanese

Sparkster (1994) - Super Nintendo


American Cover


Sparkster SNES


Sparkster SNES

The SNES Sparkster title plays almost exactly the same as its Genesis predecessor, but refines it to create an even better game. This time, the little rodent is fighting against evil wolves, but otherwise the concept is much the same. Sparkster has a new move where he can fling himself forward in short bursts by pressing the L or R button. Rocket Knight Adventures was a little restrictive in its level designs - Sparkster has many more open levels that allow you play around with jetpack much more than its predecessor. The levels themselves are much more creative as well - one stage is themed after musical instruments (??) with gigantic pianos and trumpets that spew you into different parts of the level. The side-scrolling shmup sequences have been replaced with a single overhead shooter stage, which is still plenty of fun.

Sparkster definitely benefits from the graphical prowess of the SNES - Sparkster's sprite looks much cooler than before, and background graphics are full of brilliantly vibrant colors, even if they don't rely on any gimmicky effects. The music is much better too, as Sparkster finally gets a "theme" music that's played at a few different spots in the game. There's still some annoying slowdown, but Sparkster still zooms with near unfathomable speed, negating any of those silly Sega "blast processing" ads.

Though the game is only seven levels long, the easier difficulty settings cuts out some of the stages, and the password feature makes the adventure a bit more managable than the Genesis original.

MP3s

Level 1 - Main Theme
Level 2

Sparkster SNES

Sparkster SNES

Sparkster - Genesis (1994)


Japanese Cover

Sparkster Genesis

Sparkster Genesis

For some reason, the Genesis version of Sparkster is a completely different animal than either of its brethern. First off, the controls - instead of holding down the attack button to charge your jetpack, it fills automatically, and is activated with the "A" button. The meter also refills pretty quickly, allowing you to boost multiple times before you hit the ground. It gives a much greater control over Sparkster, since you're not flailing out of control so often.

Unfortunately, the rest of the controls have been run through the mud. Sparkster no longer shoots flames from his sword, and his regular attack is pitifully sluggish. Even his regular walking speed has been slowed down. Much like the SNES game, the level designs in the Genesis version have been expanded to allow better use the jetpack. However, there's an extra incentive of exploring each of the levels, as most of them have a hidden key. Finding all of them before the end of the game will make the ending segments much easier.

Once again, Sparkster has been completely redrawn and looks a bit cutesier than he does in the other version. There aren't as many impressive effects as Rocket Knight Adventures, but the graphics are much cleaner overall. The bad guys this time are lizards and dinosaurs,. which aren't quite as interesting as the pigs or wolves. The music can't quite stand up to the SNES version, although they do share some songs with each other, primarily Sparkster's main theme.

While the sluggish controls do hamper the game a bit, the Genesis Sparkster is still an excellent addition to the fine Genesis action game library.

MP3s

Level 1 - Main Theme

Sparkster Genesis

Sparkster Genesis

Sparkster more or less died with the 16-bit era. The last time he was seen was in the super secret ending to Contra: Shattered Soldier, where the Contra heroes fight against a shadowy figure with a rocket pack. Since the lineage hasn't stayed in the modern era, Sparkster doesn't get quite the same respect as other classic Konami games. But it should.

Links

Evo-star - Failed Gaming Mascots A look at some of the more pathetic mascot failures.
Screenmania - Rocket Knight Adventures Screenshots of the whole game.
Classicgaming ROM of the Week Pretty good review from the CG people.
Sierra's Sparkster Page This page hurts my eyes, and it's very old. But hey, it's Sparkster.

Sparkster SNES

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