"WHAT THE HELL HAPPENED TO YUKO?" That was the first
thing I said when I played Super Valis IV for the
Super Nintendo. If you've ever beaten Valis 3 (which
of this writing, I have not, but I know what happens)
you know that Yuko ascended into the heavens. Well,
she's now the Goddess of pretty much everything. But
the Reddish Moon (oooh...sinister) has appeared and
the evil king Gallagher is out to destroy all of the
worlds that Yuko had previously fought so well to defend.
A new warrior, Lena, is chosen from the Earth World to
become the new Valis warrior.
This is obviously a bit of a disappointment for Valis
fans. Yuko now merely appears at the beginning
and end of the game. Cham from Valis 3 is nowhere to
be found (except for a quick mention as the "leader
of the rebels" in the manual.) Neither is Valna.
In fact, anime cutscenes as a whole are pretty much gone.
Instead of actually introducing the characters (like
when monsters first attacked Yuko and the sword was
handed to her way back in Valis 1), it's given your
standard quickie narration at the beginning with only
a few nice pictures. Throughout the rest of the game,
the only thing you get is one still picture when you
beat a level. There IS no story. The only thing
that even resembles the cutscenes is right before
the last boss, and even that is quick. This wouldn't
have been a problem had this been any other game, but
these anime cutscenes and their storyline gave the Valis
series a unique charm that really couldn't be found
anywhere else (the closest I can think of are the Ninja
Gaiden series for the NES.)
And not has this changed, but the actualy gameplay
had changed quite a bit too (and some of it for the
better.) There are no orbs to strike to gain
power-ups. No longer does your sword shoot bullets,
nor must you wait for your sword to charge. Instead,
Lena has a short Strider-like weapon to slash things.
You CAN throw fireballs an unlimited amount of times as the default magic attack
(Up + Attack...with all of the buttons available on
the SNES controller, I really wonder why companies don't
move away from this silly 8-bit tradition.) You can
also find other magic spells scattered throughout
each level. Lena can hold about six at a time. Cycle
through your inventory with the L and R
keys, and press Y to invoke it. Then you
can use that magic the predetermined number of time
(there's no magic meter like before.) I like this
method of spell casting, but there's one silly little
thing...if you have one spell invoked and you choose
another, the first one is lost. It's a waste. And
when you have something like the healing spell invoked,
you can't throw fireballs until you use it up.
Although there's only one character to play as here (WAAA! I MISS
CHAM SO MUCH!),
you DO have that nifty Valis Warrior suit that you
can change into as a magic spell. Unfortunately, the
only thing it really seems to do (other than making
Lena look sleek and sexy) is to absorb a few hits.
On the other hand, other than those few quirks, the game
controls beautifully. Lena moves, responds, and attacks
quickly, and just feels smoother than the other games
in the series. You can't slide anymore, but you can
run.
Super Valis IV is also a bit harder than the other games.
You only have one life, and dying sends you way back
to the beginning of the level (unlimited continues though.)
Your life meter is also a bit short, but it increases
as you get more points. This is pretty much moot though,
since you lose your score when you die, as well as your
extended life. Some of the enemies can be real bitches
and take away plenty of life, so be prepared to
play levels over a few times. There's no real time limit, but
the level boss grows stronger the longer you take
in a level (its life bar is on the bottom of the screen,
but don't worry...it doesn't increase fast.)
The Japanese version had an easy mode with an always-max
life bar, resurrections at the beginning of each section
(rather than the beginning of the level), full magic
at the start, and easier enemy attacks. I can understand
why they took it out...it's almost TOO easy, at least
until you get to level five. But it's still accessible
in the American version with a code.
The game is a really big disappointment when it comes
to graphics. Lena looks nice but the enemies are bit
dull. The biggest offender is the background graphics.
Almost EVERYTHING looks the same. As a result, most
of the levels end up being a lot more boring than they
should be. In level 6, there's a nice swirling
background, but since there's no variety anywhere
(not even in the floor) it makes the level very
confusing (it doesn't help that you pretty much
have no clue where you're going...you just sorta
stumble through it.) Many other levels are poorly
created as well...it just seems as if the level
designer was asleep at the wheel, and created long
flat areas with the a bunch of enemies. The lack
of any different backgrounds make it worse. And some graphical
effects are just lame. The fourth level boss has
a static tower with the background moving, to simulate
that the camera is "moving" around the tower. Unfortunately,
the effect was done MUCH better with the third level
boss in Castlevania Bloodlines for the Sega Genesis. Sad,
sad, sad.
The music's a bit better, at least the first level
tune is memorable. But again, most of it's a bit of
a letdown. The boss music is irritating, and don't
get me started on the final boss tune...it just drags
on and on and on (it doesn't help that Gallagher is
one of the most annoying bosses in video game history.
It takes forever to beat him, even though he isn't
really THAT hard. The music just helps make this
sequence all the more unbearable.)
The programmer definitely had his heart set on
creating the ultime Valis game, and it shows. It's
a very smooth action game that plays like a dream.
But apparently the rest of the team was too drunk
to do anything with it, and as a result, botched
the game somewhat. Super Valis IV is a decent game
and fun to play, but could've been better.