It's good, but could have they watered it down any more?
I'm going to start this review the way one would start an import review:
The Japanese gaming public get all the good games, we get crap, blah blah blah.
This especially holds true for the Final Fantasy series, as up until recently
(with the release of FF7, when after selling millions, Square saw profit in mass-
manufacturing game after game loaded to the gills with pretty FMV), they got twice
the FF's we did. One of the few FF's to make it across the Pacific was FF4, and
after a name change, heavy butchering censoring, and having the difficulty
toned down, it was released here. Even with all the aformentioned changes, FF2 US
is still a solid game, and can stand its ground, even when compared to many of
today's RPGs.
If a stereotypical "modern" gamer (one who has been raised on a diet of
flashy 3D graphics) were to play this game, he'd probably play for 5 minutes,
throw the controller down in disgust and ask if you had any good games to play.
For you see, cosmetically, this game is AWFUL. The graphics, at times, look like
something an NES could do (ie: small sprites, bad palleting, and weak animation),
but with Mode 7 effects. Speaking of Mode 7, even though such things as the intro
shot of five airships flying in formation were spectacular in 1991, the effects
look rather tame, esp. when put side-to-side with something like FF5 or 6. The
fact that the translation is shoddy (more on that later) doesn't help. But
hopefully, you're not THAT superficial, aren't you?
The plot is one of the best in the series, ranking just behind FF7 and the
REAL FF2 (Ya know, the one for the Famicom). You play as Cecil, captain of the
kingdom of Baron's air force, known as the Red Wings, fighting on the side of...
EVIL!? Yep, you heard right. You see, in the tradition of Square using subtle
foreshadowing, the king of Baron has been acting strangely lately, and has sought
the 4 Crystals of the Elements (Water, Fire, Wind, and Earth). He's been using
the Red Wings to get them, and Cecil, a Dark Knight, begins to doubt his majesty's
actions, after he leads a violent raid against the magic town of Mysidia, just to
get at the Water Crystal. After speaking to the king about his concerns, he is
promptly discharged from his post, and as a last mission, he and his friend Kain,
a Dragoon, are ordered to deliver a parcel to the Village of Mist. However, when
they arrive at the Village of Mist (and after defeating a Mist Dragon), the
parcel turns out to be a bomb intended to destroy the village, populated by
harmless Callers (people who can summon various monsters). After finding one
survivor, Cecil and Kain are split up; Cecil then has to get the surviving Caller,
a young girl named Rydia, to safety. What follows is a very deep storyline,
involving manipulation, power transfers, love, redemption, tragedy (even though
all but one of the people who die in this game inexplicably come back to life sooner or later),
and the biggest bad-ass of a villan ever to grace the FF series, Golbez. And you
also get a whole slew of vehicles, even though most are just variations of an
airship.
FF2's battle system is, more or less, like your standard RPG, with one
big exception: This is the game that first used Square's infamous ATB (Active time
battle) system. The premise of the ATB system is that, like in a real fight, your
enemies can attack while you attack. In other words, there's no turns to take;
rather, you can attack while your foes are still deciding on what to do, and vice
versa. It's a big innovation, but with two problems: First off, you can't even SEE
your time meter (which you can do in Square's later RPGs), so you never know when
you'll get your chance to attack, and second, I always hated the thing, as you
never do get enough time to fight strategically. Plus it just doesn't feel very
intuitive. Oh well, at least a GOOD innovation presented here is Battlescripting.
In a few battles, people will say things, or do scripted events, for use as plot
devices. Rather nicely done, and really adds to the game, IMO.
It's also worthy of mention that this is the only FF game that uses a
fixed class system (like what every other RPG uses). And the characters themselves
are very unique and chock-full of personality. Cecil is a run-of-the-mill swordsman
dude who becomes a Paladin during "Act II" of the game (@!$#!, why couldnt've he
stayed a Dark Knight? Grr...), Kain is a Dragoon (Many an RPGer on the 'net sees
Kain as a cool character, esp. with his Jump attack), jealous of the fact that
Cecil is betrothed to Rosa, a stereotypical female healer, who even has to be
RESCUED, fer chrissakes. Yang is a quiet, resolved Karate Master of Fabul who uses
his fists as a method of attack, Edward is a cowardly bard (who even runs away when
his HP are at critical) who is despised by the old sage Tellah, because he tried
to elope with his daughter. Edge is a love-starved nut, with Rydia being the object
of his affection (luckily, this occurs when Rydia is an adult..), there's Palom and
Porom, twin mages who lend you a hand, Cid, the mechanic who fixes airships for
you long after he's put out of commision, and Foo-Soo-Ya, another old-guy-wizard
type who happens to live on the moon. Then you have the villan, Golbez, who aside
from being 80 feet tall, definately wins the "Ultimate Bad Ass Award" (tm) of 1991.
The music is, arguably, the best in the series. The tunes are WONDERFULLY
composed, and some (most notably the battle themes) still echo in my head, even
today. It's kind of sad that the synthesizer they were composed on was rather
primitive, and it's even worse that in the next games in the series, the music
has been declining ever since. Alas, alas.
Unfortunately, there's one flaw with this game that nearly brings the house
crashing down: The translation from the Japanese version, FF4, is rather half-
hearted. Spelling errors and cheesy dialogue (Like the famous fight between Tellah
and Edward, where Tellah says: "You spoony bard!") are just the beginning: You see,
there was a time when Nintendo had very strict policies against "nudity" and
"violence" that ruined many a game (Final Fight, Mortal Kombat... the list goes
on and on). Many things were censored for various reasons: Dialogue between Cecil
and Rosa that implied they were sleeping together, the fact that Yang is a Monk,
not a "Karate master", the scything blade that nearly kills Rosa was turned into a
boulder, the infamous programmer room that had a porno mag in it... They also took
out a whole bunch of items and battle commands, and toned down the difficulty,
dammit! Aaaaaarrrrrgggghhhh!!!!!! When will the gaming companies take the American
market seriously? (Note: I now know that the items and commands weren't taken out
for American release; rather this was a port of FF4 "easytype", which already had
the items and commands out, and the difficulty scaled down. Uh... more on this
in my FF4 review.)
Overall, FF2 is a very good game, one that will keep you playing 'till the
end. Even though I recommend playing FF4 instead, no RPGer should go through
life without seeing "You spoony bard!" at least once.