Chrono Trigger. The very name represents the pinnacle of the Super
Nintendo's technical power and the best it has to offer in its wide array
of RPGs. And rightly so. It was released near the end of the system's long
and fruitful life, and pushes graphics, sound, and special effects to their
limits. Mix in an engaging story, interesting bonds between characters, and
an immersive atmosphere, and you have the epitome of what a good RPG should
be.
As the game begins, you are Crono, a young white guy with spiky hair.
A bit typical, but he serves the purpose. It's 1000 a.d. and the whole
country is holding a millennial fair in your city, celebrating in
particular the defeat of an evil wizard Magus 400 years ago. At the fair
you literally bump into a sassy blond girl Marle (all the characters can be
renamed,) who drops her strange blue pendant. Be a gentleman and pick it up
for her. Together you'll go see your friend Lucca's new invention, a
telepod. But when you try it out, the blue pendant reacts and trips open a
time gate, sending you back 400 years to the Middle Ages, the time when
Magus was strong and hadn't yet been defeated. As the story unfolds you'll
be leaping across the ages like frogs on lillypads, changing the past and
seeing effects on the future. Some of your party members will have to solve
mysteries that have persisted for generations, rescue missing ancestors so
they themselves don't cease to exist, or deliver items from one era to
another. Visiting the future however, you find a shocking turn of events.
The world has been laid waste and the human population decimated by the
emergence of a powerful creature called Lavos. It becomes your ultimate
goal to destroy Lavos and learn the truth of its origin.
You can have three people in you party at a time, but eventually
you'll have a total of six to choose from, possibly seven depending on
choices you make in the story. Most of the traveling takes place on an
overworld map. The character sprites here are quite small and it's
sometimes difficult to tell where you can and can't go. The world has a
unique look in each era. Sometimes landmarks stay the same, sometimes
they're radically changed or gone. Exploring, interaction with townspeople,
and combat take place in a closer-up view which is richly detailed and
colorful. All the characters have many animations and expressions. At some
points in the game you can even make them dance or act like chickens. It's
graphically similar to another favorite old Square game of mine, Secret of
Mana. The magic spell effects can be downright psychedelic ( I especially
like the Frog Squash,) and the sound effects throughout the game are
unique. Though much of the soundtrack is not really to my taste, it's
appropriately sad when the story is sad, scary when the story is scary, or
light-hearted when the story is light-hearted. The melodies are memorable,
and they move the action along well and stir the right emotions at the
right time.
The combat system is interesting. After bumping into an enemy (they
can often, but not always, be avoided) your party lines up against the
opposing monsters and a battle menu appears. From it each character can
select Attack, Tech, or Item. "Tech" refers to special attack techniques or
magic spells, and you can combine your spells or techniques with those of
other party members for super-attacks. The fighting takes place in real
time, but each member must wait for their attack gauge to fill before their
menu pops up. This can be frustrating, like when you want to do a
triple-combo attack but have to let your party get beat up while waiting
for all three gauges to fill. Once you've made your move, the meter has to
fill again.
Chrono Trigger does everything a traditional RPG should do, and does
it very well, from the interesting plot twists and characters with secret
identities, to the bosses that simply morph into a more powerful form when
you think you've defeated them. The ending (well, actually there are over
ten) even has a poignant mix of sentimental sadness and humor. The game
took me close to 35 hours, and I must admit I got lost a couple times and
dawdled, so some may say it's too short, but I felt it was just right. Some
of the endings aren't unlocked until after you beat the game once, so that
adds some replay value. My only gripes are the slight awkwardness of the
overworld map and having to scroll through menus in real-time as the battle
rages around you. But all in all this is simply as good as it gets for SNES
RPGs.