|
![]()
The simplicity of the original Rhythm Tengoku posed a bit of a problem - how, exactly, would you evolve the gameplay beyond what was already there, without ruining what made it so involving in the first place? So, this game is controlled completely by the stylus, echoing similar rhythm games for the system like Ouendan/Elite Beat Agents. The DS is also held sideways, like Hotel Dusk and Ninja Gaiden: Dragon Sword, so the action screen is on the left, and the touch screen is on the right.
While it's a good change of pace, the change to touch screen controls isn't necessarily for the best. There are three basic motions - tapping, sliding and flicking. Tapping is, of course, easy enough, as is sliding. Flicking, on the other hand, requires making a quick striking motion on the touch screen. In some cases, you need to tap, hold the stylus, and then flick. You can stroke in any direction, and it doesn't have to be a long stroke, but the game can be awfully picky about detecting your flick. Taken on its own, this isn't a big deal, but often times you'll need to flick several times in a row, one after another. As a result of these changes, some of the games are a little bit more complicated then simply pressing a button in rhythm with the music.
While the added depth is hardly a bad thing, the controls themselves can prove fairly troublesome. When you miss a sliding beat, it's hard to tell what went wrong. Is your rhythm off, or did the game not pick up your flick? Furthermore, the issues tend to differ from person to person. Some have absolutely no problem with adjusting to the flicking and can play just fine. Others just need to get used to it. The thing is, the essence of Rhythm Tengoku lies in its pick-up-and-play mentality - there shouldn't be anything to "adjust" to.
Even more frustrating, there are very, very few games where the stylus seems to provide any real benefit - nearly all of them could have been done with the standard control scheme of the previous game. The touch screen controls were undoubtedly meant to provide some differentiation from its predecessor, so it feels like more than just an expansion pack, but it shouldn't be a barrier.
Control issues aside, the games themselves are still quality stuff. A couple of familiar faces show up in new games, and even more of them make quick cameos, but most of the characters and levels are completely new, and they're just as endearing as before.
This game also seems significantly harder than the original. Maybe it's just the touch screen mechanics or maybe the grading has just gotten harsher, but some of them get pretty brutal. Thankfully, the "coffee" option is still there if you need to skip a game just to get on to the next one. The music itself is outstanding, although honestly, the characters, songs, and levels in the first game are a bit better. This one feels like it relies a bit too much on Space Channel 5-style "Simon Says" type games, whereas the original had a better mix.
Graphically, it's about on par with the DS game, although a scant few games use 3D visuals, and some of the remixes show off more varied graphics. The sound quality is definitely a step up, but Rhythm Tengoku was pretty damn good for a GBA game, so it's not vastly improved. There are still a number of bonus Endless Games and toys to play with, and they're a bit more fleshed out than they were in the original. The drum lessons are gone, replaced with guitar lessons, which aren't nearly as complicated, and thus not quite as fun. You're just given a handful of songs from the game, and need to repeat the riffs.
Rhythm Heaven for the DS is still a fun game, and exudes the same basic likability of its predecessor. But it's also kind of a step back for Nintendo. The original game took the minigame concept and formulated it into something far more worthwhile. That was good! Rhythm Tengoku Gold is part of the trend of Nintendo assuming that its gimmicky control schemes work better than traditional control schemes (see: The Legend of Zelda: Phantom Hourglass and Starfox Command.) This is bad! It's great that it's localized into English, and despite a few songs where the vocals are a bit off, it's generally an acceptable job, if not fantastic. Nintendo put plenty of effort into promoting it, even hiring famed pop star Beyonce to hawk it on television, although unfortunately the game seems to have flopped. Thankfully, that didn't stop them from localizing the third game for the Wii.
MP3s Download here Ripped straight from the ROM, so no sound effects
Idol
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
Rhythm Tengoku Gold
|