<div class=header> <div class=headerrow> <div class=headercell> <div class=headerlogo> <p class=image><a href="http://www.hardcoregaming101.net" target="_parent"><img src="http://www.hardcoregaming101.net/logo/hg101logo.png" alt="Logo by MP83"></a></p> </div> <div class=headerad> <script type="text/javascript"><!-- google_ad_client = "pub-0596905340593187"; /* HG101 */ google_ad_slot = "1388153503"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> </div> </div> <div class=headerrow> <div class=headercell> <div class=headermenu> <a href="http://www.hardcoregaming101.net/alpha.htm" target="_parent">Articles</a> | <a href="http://www.hardcoregaming101.net/features.htm" target="_parent">Features</a> | <a href="http://www.hardcoregaming101.net/books.htm" target="_parent">Books</a> | <a href="http://blog.hardcoregaming101.net" target="_parent">Blog</a> | <a href="http://hg101.proboards.com/" target="_parent">Forums</a> | <a href="http://www.hardcoregaming101.net/about.htm" target="_parent">About</a>&nbsp;&nbsp;&nbsp;<a href="http://www.facebook.com/pages/Hardcore-Gaming-101/109837535712670" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/facebook.png"></a>&nbsp;&nbsp;<a href="http://twitter.com/HG_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/twitter.png"></a>&nbsp;&nbsp;<a href="http://ask.fm/hg_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/askfm.png"></a>&nbsp;&nbsp;<a href="http://store.steampowered.com/curator/6859020" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/steam.png"></a>&nbsp;&nbsp;<a href="http://www.gog.com/mix/hardcore_gaming_101?pp=b888b29826bb53dc531437e723738383d8339b56" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/gogcom.ico"></a>&nbsp;&nbsp;&nbsp;<a href="http://www.patreon.com/hg101" target="_blank"><img src="http://www.hardcoregaming101.net/supportsmalla.png"></a> </div> </div> </div> <div class=headerrow> <div class=headercell> <div class=searchbox> <form> Select Colors: <input type="submit" onclick="switch_style('def'); top.switch_style( 'def' ); return false;" name="theme" value="" id="def" style="background-image:url(style-black.png); background-position: 0px 0px; background-repeat: no-repeat; width: 16px; height: 16px; border: 0px; background-color: none; cursor: pointer; outline: 0;"> <input type="submit" onclick="switch_style('alt'); top.switch_style( 'alt' ); return false;" name="theme" value="" id="alt" style="background-image:url(style-white.png); background-position: 0px 0px; background-repeat: no-repeat; width: 16px; height: 16px; border: 0px; background-color: none; cursor: pointer; outline: 0;"> </form> </div> <div class=searchbox> <form action="http://www.google.com/cse" id="cse-search-box" target="_parent"> <div> <input type="hidden" name="cx" value="partner-pub-0596905340593187:3048719537"> <input type="hidden" name="ie" value="ISO-8859-1"> <input type="text" name="q" size="30"> <input type="submit" name="sa" value="Search"> </div> </form> <script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;lang=en"></script> </div> </div> </div> </div>

by Kurt Kalata - 2008

Rakugaki Showtime (ラクガキショータイム) - PlayStation, PSN (1999)

Japanese Cover

Rakugaki Showtime might be one of Treasure's most obscure titles. Released in 1999 in Japan for the PlayStation, it's a multiplayer arena combat game, not too dissimilar to Capcom's Power Stone. The big draw is its unique artstyle - each characters are paper thin, crayon colored, animated little scribbles ("rakugaki" is the term for artistic doodles in Japanese) who hop around maniacally and do anything and everything in their power to destroy the others characters. It's almost like a coloring book come to life - even when standing still, the scribbles continue to animate, like a coloring books come to life. Despite the rough-draft quality of all of the characters, they're easily identifiable as works of Treasure's inhouse artist Han, who illustrated the designs for nearly all of their previous games.

Rakugaki Showtime

In the beginning, there are only four characters to choose from, as you work your way through the remaining dozen or so characters. Sometimes you fight them mano-a-mano - other times, you'll face up to three of them at once. As you beat the single player mode, you'll slowly begin unlocking the rest of the characters, except for the final boss.

Each stage consists of a square playing field, usually flat, with some occasional trees or towers off in the corner. Although the action is usually zoomed in, the camera can pull out so you can keep track of all of the action, and you can rotate the angle with the shoulder buttons. This is all pretty important, because there's always a lot going on. If you time your actions just right, you can also catch anything thrown your way and toss it back at the attacker. It's a bit like a super chaotic match of dodgeball, but without the boundaries that would usually separate the teams.

Rakugaki Showtime

Although your characters have a handful of melee attacks, most of the action is focused on tossing objects around the screen. Whenever you pick up something, you'll automatically toss it at the closest object, with its trajectory displayed as a red arrow. You can also alter the type of throws by holding the pad in different directions - press it towards an enemy, and you'll execute a quick but weak lob, but hold away and you'll toss a slow but extremely damaging attack.

You can pick up and chuck bad guys at other bad guys, damaging them all in the process, but it's more fun to toss around the rocks and other bits of debris that litter the playing field. You're "aided" by an omnipotent figure called the "God Hand", which, similar to the artists' brush from the classic Looney Tunes cartoon Duck Amuck, will appear on the screen and draw new items into existence, including missiles and miniature ICBMs, which cause mini nuclear explosions. However impressive this may be, the most important weapons are little smiley faces which bounce all around the screen and cannot be destroyed. Each time they're thrown, they slowly get angrier and angrier, until they begin flashing. Whomever picks up the smiley face in this enraged state will execute a character specific super attack, which usually target the entire playing field. Thankfully, your characters are pretty mobile - all of them can execute a mid-air homing dash by pressing the jump button twice. Like the item tosses, the trajectories are shown with blue lines, making it easier to target where you're going to land. The game's pretty fast, and like many brawlers of this type, it's sometimes hard to see what's going on. If you want, you can slow down the speed to reduce the chaos, but braver gamers can set it to turbo mode to see everything go berserk. The music is generally grating, but the comical sound effects - like the classic "HALLELUJAH!" whenever a smiley face ball is grabbed - lends an extra bit of silliness to the action. Similarly, the character's life bars are actually small colored pencils, which break when they're defeated.

Rakugaki Showtime is a rough, frantic game that's hard to play skillfully, but it's not really meant for single player gaming anyway. As a party game, it's incredibly fun, especially with a multitap and four players. The problem is, it's one of Treasure's rarest and most sought after games. Rakugaki Showtime was pulled from Japanese shelves shortly after its release, for reasons that aren't entirely clear. Rumor has it that there was a fallout between Treasure and Enix (who had also published Mischief Makers in Japan), resulting in the publishing agreement falling through. It would make sense, considering Treasure never worked with Enix after this game, although, like most Japanese business politics, the truth is shrouded in mystery. At the prices it fetches - sometimes in excess of $200 - it's hard to justify a purchase. It's a lot of fun, but it is kind of shallow, and it lacks the play value of something meatier like Radiant Silvergun or Dracula X. However, against all odds, in 2008 Square-Enix released it for the Japanese PSN, perhaps indicating that any troubles had since been laid to rest.

Quick Info:





Rakugaki Showtime (PlayStation)

Rakugaki Showtime (PlayStation)

Rakugaki Showtime (PlayStation)

Rakugaki Showtime (PlayStation)

Rakugaki Showtime (PlayStation)

View all "Rakugaki Showtime" items on eBay



The main character, with stereotypically bright blue hair. Can fire huge lasers out of his hands during Super Smiley Attacks.


The female main character. She summons a whole horde of smiley faces to attack everything on the playing field.


Lord only knows what this thing is, but it sure it fast! It can also summon lasers as a super attack.


Another bizarre looking little creature who's supposedly Pii-tan's drunken father, this guy will send the smiley face bouncing slowly across the screen, but will completely obliterate whatever it touches.


Fun Japanese gaming lingo time - standard non-boss weakling enemies are referred to as a "zako", which literally translates to "small fish", but more accurately translates into English as "small fry." These guys are weak, but you usually fight a few of them at once. For a special attack, they cause the smiley face ball to explode when it hits the ground.

Boudai Zako

Basically just the regular Zako ("boudai" means "cannon"), except it's wearing a cannon shaped like a box. Doesn't seem able to pick up and throw objects, but it can shoot out little boulders from its front.


A crazy ninja dude who possesses blazing speed. His special attack will cause the ball to ricochet in a zigzag pattern, which then summons out a second wave of destruction following the same motions.

John Calibur

Meant to be one of the antagonists, but not purely evil. He's basically like a more powerful Zako. He can charge up the smiley face for several seconds, and then lets it explode fiercely straight across the playing field.

Ultra Johnny

A transformed, clone version of John Calibur that looks like Ultraman. He can send the smiley face hurtling straight into the sky, which then fires out a laser beam of destruction.

Ex Calibur

This guy looks like a psychotic version of Cloud of Final Fantasy VII, wielding a similarly oversized sword. Slow, with long recovery times for some of his moves, but extremely powerful.


This hawk dude may as well be a silly rendition of Episilon Eagle from Alien Soldier, but that's pure conjecture. This guy's not only a tremendous bad ass, but he can fly too. When using a special attack, he flies around in a small circle, totally destroying anything that comes near.

John Mk.2

A more powerful version of John Calibur who is, quite literally, on fire.

Esper Ken

A crazy dog with psychic powers. Apparently from outer space, he can summon a fleet of tiny UFOs as a special attack.


Yup, it's Marina, the Ultra InterGalactic-Cybot G, from Mischief Makers! She'll enlarge the smiley face to supersizes and fling it across the screen, bursting into numerous tiny smileys. She can even SHAKE SHAKE too!


Cute and useless, these are usually fought in multiple numbers like the Zakos. However, when grabbing a fully powered up smiley face, she'll morph into a huge Mamu.


This big mamma is the equivalent of a female sumo wrestler, who pounces on foes with her massive blubber and blows frightening kiss to attack.


The cape clad main bad guy. Quite powerful, and while he can zoom around the screen, he can't technically jump. He can summon huge chunks of earth from the ground as a super attack.

God Hand

The disembodied hand - the God of this scribbly little universe - is the Final Boss. Unfortunately you can't play as him. That would have been way too rad.

The Tragedy Continues: Tiny Toons Adventures: Defenders of the Universe - PlayStation 2, GameCube (unreleased)

American Cover

Around 2002, Treasure was working with American publisher Conspiracy Entertainment on two titles based on the Tiny Toons Adventures license. It was a bit of an odd choice - the cartoon series had stopped production years before, and it was hardly popular at all. The GameBoy Advance game, Buster's Bad Dream, was released in Europe - and saw a stealth release in America - which was essentially a prototype for their Astro Boy GBA game. They were also working on a console game called Defenders of the Universe (also known as Defenders of the Looniverse in its early stages), proposed to be released for the PlayStation 2 and Gamecube.

From the looks of it, Defenders of the Universe was set to be a spiritual successor to Rakugaki Showtime - it's a multiplayer action game where the characters toss different items around the playing field, and even some graphical touches, like the arrows that trace the trajectory of characters and objects, and even the smiley face balls, seem to have been carried forward. It also looks to be a more ambitious game, featuring fully fleshed out levels rather than the single flat arenas of Rakugaki Showtime. Of course it lacks the unique art style, and it utilizes fully 3D graphics this time, but you can't afford to be too artistic with a licensed game, so this was to be expected. It was also to have multiplayer co-op modes in addition to the standard battle royale brawls.

Unfortunately, plans for the game fell through totally. Again, the circumstances seem clouded in mystery, but it most likely seemed to be a result of Conspiracy's dire financial situation. Even though the game showed up on retail release lists, and even got an ESRB rating, the final product was cancelled before it hit store shelves. Quite unfortunate. Still, Treasure's other Tiny Toon Adventures games - Buster's Bad Dream, the predecessor to Astro Boy: The Omega Factor, turned out to be fairly mediocre, so maybe we aren't really missing much.

Quick Info:



  • Conspiracy Entertainment



Tiny Toons Adventures: Defenders of the Universe

Tiny Toons Adventures: Defenders of the Universe

Related Articles

Back to the index