In 1988, Hudson ported Princess Tomato in the Salad Kingdom to the Famicom, which in turn was translated into English and released in 1991 for the Nintendo Entertainment System. It's a near ground-up overhaul, drastically expanding the adventure while retaining a few core elements. The basic plot is the same, although in addition to rescuing the Princess, you also need to obtain the royal emblem, which has also been stolen. The text parser obviously wouldn't work with a controller, so instead there are various commands on the side of the screen to move, use items, talk, and so forth. Due to the decreased resolution and memory space, the graphics have been entirely redrawn and squeezed into a tiny window in the middle of screen. While still goofy, they lack the colorful charm of the original drawings. You also can't interact directly with the visuals, as all items you can interact with are listed at the bottom of the screen. The story has been significantly overhauled, with a total of eight chapters versus four in the original. The first two areas are roughly the same, with a few new puzzles added in. One of the first characters you meet in both versions is an injured baby persimmion. In the computer version he just gives you some info, but in the NES version he's named Percy and joins you, acting as a squire. He has his own command and is useful for puzzles, but mostly he just loses various (unneeded) items between chapter breaks. However, the story takes a drastic turn once you leave Saladoria. In the NES version, you end up getting captured and escaping from prison, and exploring a second town called Sopville while disguised as the enemy. It hits post of the same plot points as the computer version, like when you take command of a gigantic robot called the Dice-o-Matic and face off against a monstrous mechanical watermelon. You also need to destroy a squad of evil bananas, using a sword in the PC version and a peanut bomb in the NES version. The NES game adds even more weirder sequences, like when you meet Princess Tomato's sister Lisa, who is inexplicably a human despite living in land of (and being related to) anathropomorphic vegetables. And in a rather creepy scene, you even end up spying on a nubile young ornage in the shower. The NES port also introduces three maze sequences, as well as combat sequences which take the form of Rocks-Paper-Scissor battles, here dubbed "Finger Wars". While most of the additions in this port are welcome, these feel a bit too shoe-horned in, like the developers felt like a straight adventure game wasn't meaty enough and it needed some light RPG elements. Compared to other NES adventures like Shadowgate and Deja Vu, Princess Tomato in the Salad Kingdom is fairly easy, especially since there's no way to die or get stuck. There's no battery save either, requiring that you use passwords. Even though the interface is a bit cumbersome, it's a cute, quirky, and worthwhile game.