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The story begins with a short, scrolling introduction of the world of Otogi. The Imperial Court, which ruled this feudal Japan-era world for a thousand years, fell victim to disaster. The seal between the demon world and the human world was broken, and a tempest of evil leveled all before it.
The player then sees the main star of the Otogi games, Raikoh Minamoto, for the first time. He is surrounded by a dark void, presumably in an afterlife of sorts. An ethereal female voice tells Raikoh that he has been resurrected for a purpose, and makes it clear that she is the one guiding you and is responsible for giving you the magical power to walk the earth once again.
Raikoh Minamoto in Otogi: Myth of Demons
This is directly linked to a game mechanic, as your magic meter. This is displayed by the purple bar on the lower right, which constantly drains as you use magic and simply exist, making it a sort of time limit - although killing monsters allows you to regenerate magic, and obtain or sustain it through picking up special orbs. Once Raikoh runs out of magic power, the powers that were given to you disappear - the player cannot cast magic anymore, and if you take any damage Raikoh will not heal. He cannot even dash, or walk on water, as those abilities are granted to him by possessing magic. However, he will not instantly die. His health starts draining slowly instead, and if the player doesn't complete the level in time to outrace this life drain he will die, his body presumably falling apart.
Speaking of dashing, that brings the conversation to movement. Raikoh can dash through the air using the left trigger paired with the thumbstick. If one wished, they could remain airborne through an entire level. His ability to double jump and then dash multiple times after gaining height is essential to traversing some obstacles of the game, as well. Not only can he double jump, dash, and universally use light and heavy attacks, he can also lock on to enemies and use an uppercut move.
Using a Heavy Attack from mid-air with Soul Shrine
By holding the right trigger down, and pressing B, one can uppercut with every weapon and stay in midair. There are more specific movesets for each individual weapon, though. Dashing through the air and then smacking a demon into a wall by using a heavy attack is a satisfying and refreshing feeling; the controller shakes with the sheer impact Raikoh hits a demon with, and shakes again when the demon creates a small crater in the ground. It's an extremely effective way of displaying Raikoh's sheer power.
There are also unlockable weapons. From a staff to dual axes, dual-ended halberd and even a deadly fanblade alongside Raikoh's sword Soul Shrine, there are a number of playstyles available if one wishes. Some add attributes or lower them based on their purpose - and as said before, the Moonlight Blade is indeed available. However, like many of the other weapons, one must fulfill certain stage requirements simply to obtain it; namely, to free every single soul in all 28 stages, which is no small feat. It's so powerful, however, that it's completely obvious why this was done.
Casting Level 3 Dragon magic
On top of these tools, Raikoh is also capable of using magic. Raikoh's magic is chargeable, and executed by pressing the X button - the longer one holds down the button, the more powerful the spell. One can also do this in midair. There are also status effects Raikoh can suffer from; Frost, red, blue and black flames, Silence and Jyubaku. Frost drains MP, the Flames drain life, Jyubaku cuts stats and Silence prevents spell casting.
There is a system of weaknesses and strengths, as well, relating to the magic spells Raikoh can cast. Every single demon and spiritual being in Otogi is part of an elemental House. Four of the houses, usable by Raikoh in his magic, have opposites. If one magic fights magic from another House that is not opposing it directly, there is no advantage to either side. Each of the houses are based on the five elements of Japanese philosophy. Chi, meaning 'world', represents a resistance to change, and things that are solid. Sui, or 'water', represents the formless and flowing aspect of this world. Ka, or 'fire', is the heat, passion, desire and force of life and movement. Fū, being 'wind,' is the representation of freedom, openness, and expansion. Lastly, there is Kū, which can mean "void" or "heaven." This is a blanket term for things beyond a regular life; this often refers to things made of pure energy, such as the spirit and creativity, and is the highest of elements, seeing as tuning into this power is said to be connecting to the world's creation and the creative energy that surrounds it.
Hitting a Wind Slasher with the Rune Scimitars
The Byakko house, or Chimera, is that of 'Fū.' The Chimera spell Raikoh can use, on one hand, calls down lightning in a close range ring around him. Like all other magic spells, it has three levels of power, each more powerful than the last. The most powerful versions of each magic spell are colored yellow, at Level 3. Like most of the weapons, one must complete special, optional tasks such as completing a stage in a certain amount of time.
On the other hand, residents of the house of Byakko that happen to be demons will often have lightning-related powers. The opposite of this house, Sōryū, or Dragon, is what Raikoh would do well to use against demons of the House of Byakko. However, this means one takes much more damage. It's sometimes worth the tradeoff if a magic spell corresponding to the demons Raikoh fights is chosen and equipped, because even though Raikoh's magic does less damage because the demon is from that House, Raikoh takes half the damage he normally would from their magic attacks.
The Sōryū house is that of 'Chi.' The Dragon spell Raikoh can use is a chargeable spell that releases destructive dragons of energy that knock back and damage everything in their path, several of the dragons homing in on whatever direction Raikoh fired them in or what he targeted. Residents of the house of Sōryū often cast destructive magic, or fly.
The House of Suzaku, or Phoenix, is that of 'Ka.' When Raikoh uses this particular spell, a flaming phoenix is fired at whatever Raikoh has targeted, or if he hasn't targeted anything, in the direction he's facing. Residents of the house of Suzaku are often related to the power of flame, and fire. The opposing House to this is the House of Genbu.
The Genbu house, that of the Butterfly, is the power of 'Sui.' Raikoh's spell calls forth a cloud of butterflies that swarm an enemy, or can be used to take care of crowds and build up really high combos. Most of the residents of this house are water sprites, sea serpents, and spirits that died at sea. The Cyclops also fall into this house, despite spewing fireballs.
Lastly, there is the House of the Void, the power of 'Kū.' Raikoh has no relation to this house, and the only inhabitants of this house in the first Otogi are enemies. Thus, Raikoh cannot use any of this magic, and many of the members of the House of the Void that Raikoh fights are extremely powerful. The powerful sorcerer Michizane occupies this House.
As the story progresses, it's revealed that Raikoh is from a clan of executioners, and his possession of the clan's most powerful sword Soul Shrine is due to him stealing the sword after refusing to execute his father, and fleeing Kyoto, the capital. Not only that, Michizane himself is the one responsible for destroying the seal that led to the invasion of demons in the world of men, and that Raikoh must execute him before he can make matters worse.
Casting Level 3 Phoenix magic
Otogi: Myth of Demons is a fantastic game, and worth playing if you own an original Xbox, but it does not come without flaws. For one thing, if Raikoh dashes towards an enemy that has been locked on, he does not dash directly towards the enemy, but rather in their exact direction, without changing altitude (this was fixed in Otogi 2). The second half of the game is a mirror world version of the first half, and although the game is still fun to play at this point, one can't help but think about alternatives to recycled content. Near the end, Raikoh escapes this mirror world, and the player gets to experience new levels and enemies, which is preferable to the more difficult and dangerous rehashes of stages Raikoh has already completed. One cannot use the D-pad, or any button, to switch the lock-on function to another monster while it's on. The player must press the right trigger again, and then again, until they find the correct demon they want to attack. This is a minor issue, but it's still a little annoying. The controls may be a little simplistic for those who've played complex and hardcore hack and slash games and want something along those lines, as well. Rarely, the camera has issues getting stuck in walls, but it's not nearly enough to hamper enjoyment of the game if one ever encounters this. Also, the '2nd Play' feature lacks a little in frills as a New Game+ mode, but is worth playing nonetheless.
A moonlit sea shrine, but you can't swim
The levels of Otogi are also extremely beautiful, and incorporate specific mechanics into their design - for example, a point of land with bridges to a far-off rock over ocean water. It is night, and bright moonlight illuminates the area. However, when clouds obscure the moon, darkness falls upon the entire area, and crossing the bridges is impeded by the spirits of the dead, knocking you every which way to keep you from progressing. Thus, the light of the moon is an indicator to progress further in a stage, although not completely necessary. Walking on water also drains your magic bar very quickly, so one must take care not to fall in the water. There are castles with wooden architecture, stone monuments with moss coverings, volcanic fiery pits, and even a floating graveyard of sorcerers, hovering in the eye of a tremendous hurricane, and all of these levels offer destructible objects for Raikoh to crush with weapons or by bludgeoning a demon so he crashes into them.
Otogi began here, and the love From Software had for Otogi: Myth of Demons was enough to earn it a sequel to expand upon the Minamoto no Yorimitsu mythology. The dissonance of the soundtrack, filled with traditional Japanese instruments, paired with the violence and set to a beautiful and ethereal backdrop creates an atmosphere like no other.
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Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
Otogi: Myth of Demons
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