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Ahh, Revenge of the Sunfish. Jacob Buczynski's most famous game by far, though certainly not his first. Where do I even begin with this game? Right from the very start, you're treated to a photo of a plate of mushrooms arranged to look like a smiley face, followed immediately by an opening sequence consisting of graphics that are absolutely horrendous even by MS Paint standards, accompanied by horribly written text and an obnoxious, repetitive thumping noise, and finally an awful text screen that looks like some kind of glitched-out PowerPoint slide a with some scribbles at the bottom that look like they were added on by a 4-year-old who got his hands on (you guessed it) Microsoft Paint.
"But the game can't possibly be this bad!" you exclaim.
And that is precisely where you are proven horribly wrong. The moment the intro is over, you find yourself staring at some of the worst sprites in gaming history, layered on top of a backdrop that appears to be made from some random MS paint scribbles run through a Photoshop filter to make them look silver and metallic, covered with some hideous gradient spikes on the bottom and some kind of random circles scattered all over the screen, all accompanied by an obnoxious MIDI of a song stolen from Castlevenia. And believe it or not, it's mostly downhill from here. Each stage in Revenge of the Sunfish is essentially a completely different game, featuring different gameplay, different enemies, different graphics, a different plot (when there is a plot) and, more often than not, even a different main character. However, it rarely ever stray from basic arcade gameplay. Some of the stages can actually be a bit of fun, but this is usually negated by the fact that they're over in 30 seconds. One level is a guessing game that plays a loop of some earsplittingly awful noise and has you guess which poorly-drawn animal it's coming from; your punishment for guessing the wrong one is having a grotesque image flash across the screen accompanied by a different earsplitting noise. Another features food falling from the sky along with eyeballs and internal organs, and has you move the disembodied head of a French man around the screen, eating the food that falls into his mouth and puking every time something gross lands in in. At least three levels have you do nothing but press the same key over and over again, and several have you do nothing but walk from one side of the screen to the other. Most stages are prefaced by a deliberately-nonsensical text screen explaining the story and controls of the level, often with deliberate spelling mistakes. The opening cutscene establishes a "plot" revolving around evil sunfish but it doesn't stick around, and in fact, is almost never mentioned except for at the very beginning and the very end. The entire main plot of the game ends up being some kind of Chekhov's gun, as you'll have forgotten all about it until the final boss battle.
Interestingly enough, it is impossible to actually lose at this game. To quote the official website,
"Players should not be able to get stuck at any point in the game. If the player dies a certain number of times they are sent to a latter stage to prevent it from getting boring. I don’t have a problem with this. People have asked me, 'if you can pass a level by losing then what’s the point in trying to beat it properly' my answer is that passing levels properly leads to different levels, levels only accessible by beating the level properly. That's the incentive."
So your only incentive to try to win is that you get to play more of this game... if you can really call that incentive. Unfortunately, however, the lowest point by far is inescapable. No matter how badly you fail at every preceding level, you'll still be treated to... well, this.

There is a sequence of this game in which you have to stroke the spacebar on a semi-anthropomorphized computer keyboard until it shorts out. As you repeatedly press the spacebar, a bar in the corner labeled "pleasure meter" fills up, while the keyboard says things such as "harder" and "that feels so good" in the Microsoft Sam voice. Not only is that disgusting, but the gameplay is absolutely terrible! All you do is press the freaking spacebar over and over again. And it's one of the longer levels, too. This part of the game is so awkward and disturbing that a certain PewDiePie actually shut off the game at this point.

This man backed down in front of millions of viewers. Probably a wise choice.
Revenge of the Sunfish is the very embodiment of the word "kusoge." Everything about it is bad. The graphics are a piled-on mishmash of MS Paint and horrible filters that look like they were added using some cheap Photoshop clone for Windows 98, the soundtrack consists of some of the most obnoxious MIDI music I've ever heard, the gameplay is completely random and doesn't even try to be fun half the time, and the whole thing is a full tank of nightmare fuel. I normally just roll my eyes at games that are so obviously just trying to get a reaction out of me, but this one has taken away what little shred of sanity was still holding me together. As obnoxious as it is when people develop games that are meant to be weird and ugly, there's something about this one that gives it a morbid allure. This is the weirdest, trippiest and ugliest game I have ever played. Simply put, Revenge of the Sunfish is bad. Really, totally, uber bad.
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