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By Kurt Kalata
Fuun-Ken...
A completely new art of
fighting combined boomerang
and karate art....
And this is how the attract sequence to Savage Reign begins - with our hero, Hayate, whacking of bunch of his opponents with his gigantic boomerang.
It's hard to take this too seriously. Here in America,
boomerangs just provoke images of kangaroos, quirky
crocodile hunters, Paul Hogan, and that one episode of
the Simpsons where Bart was flown to Australia to get
booted by the country's partliament. Maybe they're
really impressive weapons in Japan or something, because the
art of Fuun-ken is the big deal behind these two Neo Geo
fighters, known to English speakers as Savage Reign
and The Kizuna Encounter: Super Tag Battle. In Japan, their names are Fuun Mokushiroku: Kakutou Sousei (Wind and Lighting Apocalypse - Fighting Genesis), and Fuun: Super Tag Battle. Unlike SNK's more prolific series, they generally don't get wide
recognition, partly because neither was ported to home
platforms during the time of their original release. It wasn't until 2007 that both were released for the Playstation 2 as part of the "Neo Geo Online Collection", under title "Fuun Super Combo".
The plot is - a bunch of characters need to get together to fight an evil guy named King Lion. Each has their own crazy reason for competing. This plays out in what seems to be a futuristic, rundown version of South Town, the city from the Fatal Fury and Art of Fighting games, in SNK's plan to loosely tie together all of its games into some kind of hugely complicated continuity.
Characters
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Hayate Sho
A man who takes his boomerang wielding very seriously. Also, you know how in certain older arcade games (Taito's Gladiator, Art of Fighting, the early King of Fighters) whenever you'd defeat a female enemy, their shirt would get ripped? When knocked down, Hayate's vest shatters and leaves him sans shirt, which I can only think is some misguided fan service for Savage Reign's sole female player.
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Carol Stanzack
The requisite hot chick from Savage Reign dresses like a cheerleader and wields a gymnasts ball. Unless those things are heavier than I think they are, she may as well pelt her foes with feathers.
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Gozu
Crazy ninja dude number one wears a red suit and a gas mask. Has claws.
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Mezu
Crazy ninja dude number two wears a blue suit and a standard metal mask. Also has claws. Evidence of a mid-90s conspiracy regarding palette swapped ninjas or amusing meta-commentary on the Mortal Kombat series?
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Max Eagle
Apparently, characters in Japanese movies/games/anime can't be American unless they're violently American. If his name weren't patriotic enough, Max Eagle wears stars on his pants and a red and white striped jacket. If the designers knew anything about American folklore, he'd be wielding Paul Bunyon's Axe, but he has to settle on using an axe from that Greek fellow Hercules.
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Gordon Bowman
Good heavens does this guy need a chest wax. Gordon Bowman is an ugly fat policeman and practically a descendent of Edi E. from Final Fight. Wields a gigantic electric tonfa, called a "Stationfar" (??).
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Chung Paifu
Based on his backwards baseball cap, I bet old dude Chung would say things like "totally!" and "radical!" if he could speak. Apparently his hat was given to him by "The Legendary Wolf", an obvious allusion to Terry Bogard from Fatal Fury. When his life is drained, he becomes enraged and it flies off. He would've been more amusing if he attacked with a walker, but he wields a flame wooden club he uses as a cane.
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Nicola Zaza
Nicola is a little kid who wears a power suit and wields a "discus of death", which is fancy pants talk for "glowing frisbee". He has an IQ of 600 which somehow means he's a suitable fighter for this tournament. In a running competition with Kinta from Power Instinct for the "worst fighting game character ever".
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Joker
I'm sure Joker is absolutely in no way related to or inspired by the Batman villain. He's actually part of a crime syndicate called Looly Po Po, obviously named to strike fear in the hearts of the city they terrorize. His real name is Marco Bariadrid.
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King Lion / Shishioh
I once knew this Capcom fanboy who thought SNK games were awful because it had a final boss named Geese, naively unaware that Geese - the master of cool evilness - could Deadly Rave that wiener M. Bison to his grave. Alas, King Lion is kind of the opposite of Geese - he may have the muscles, and the strength, and a huge sword, but that cheesy mask and hairdo isn't doing his image any favors.
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Rosa
Rosa is the coolest character in the entire series - her existence is primarily what makes Kizuna Encounter so rad, and her absence is what makes Savage Reign so mediocre. She's basically a Hispanic female version of Rambo, except with a tight red shirt and a killer katana. Per SNK standards, you can knock her shirt off under the right circumstances.
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Kim Sue Il
This fellow looks remarkably like tae-kwon-do Kim Kaphwan, another element vaguely tying this together with the Fatal Fury series. This Kim is just as cool as his forefather, keeping with his strong sense of justice, except he wields a giant bo. Also known as Kim Young Mok in some versions.
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Jyazu
In some ways, I should be offended by Jyazu (sometimes spelled "Jazu" - it's all the same in Japanese), because it seems like the graphic designers took the animations from Mezu/Gozu and reskinned them. But that mask looks really cool - the guy's a crow demon, you see - and he looks remarkably more fearsome than King Lion ever could. He also seems to have a gun hidden in his wrists, beneath his claws.
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Savage Reign

Savage Reign

Savage Reign

Savage Reign

Savage Reign

Kizuna Encounter

Kizuna Encounter

Kizuna Encounter

Kizuna Encounter

Kizuna Encounter
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Savage Reign - Neo Geo / Neo Geo CD / Playstation 2 (1995)
American Cover
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Artwork
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Savage Reign
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All throughout the 1990s, the arcades were packed with
fighting games. After seeing that blatant Street
Fighter rip-offs like World Heroes and Fighters
History weren't pulling in huge numbers, game
publishers needed to do everything that they could to
make their games stand out. SNK succeed quite well at
this, by creating a number of franchises that were
familiar to Capcom fans yet still distinctive enough
to warrant constant playtime.
Savage Reign is one of those games that tries a bit
too hard to be difficult by slapping together
seemingly disparate elements from as many different
places as possible. Hey, it's got weapon-based combat
like Samurai Shodown! And plane-switching like the older Fatal
Fury games! Except each stage is different and occasionally
you can use elements of the scenery as weapons, kinda
like World Heroes! And the fast paced action of the Real Bout series! It's dark and apocalyptic, but still has a cast of strange and wacky characters, like
Power Instinct! This must've been someone's concept
of an ultimate fighting game, but none of these
aspects really come together to a coherent whole.
At least Savage Reign controls well. The A and B
buttons are used for punches and kicks respectively,
and the C button will attack with your character's
weapon. Some characters can toss their weapons by hitting A and B simultaneously. You tap the buttons for weak attacks, and
press them for strong attacks, a regrettable holdover
from the earlier World Heroes and Art of Fighting
games. Pressing the D button allows you to jump back
and forth between the two planes of scenery. Unlike
Fatal Fury, the planes are on different vertical
levels, allowing fighters to attack from above or
below. In some stages, changing planes means jumping
between elevated ledges. In others, you can hang on to
wires at the top of the screen and drop bits of
scenery on your opponent. Although this mechanic was
interesting back when it was first introduced in Fatal
Fury, it was ultimately a gimmick that added little to
the experience. Its importance was wisely lessened by
the time the Real Bout games rolled around, and its
presence here feels like the designers of Savage Reign
never learned their lesson.
Savage Reign is a technically solid fighter, but the
general lack of depth, combined with the lack of
cohesive design, lame characters and forgettable
music, renders this one of SNK's lesser titles. The Neo Geo CD has an arranged soundtrack, which can be chosen in the Playstation 2 release. The PS2 version also supports online play, although only if you're in Japan.
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Savage Reign

Savage Reign

Savage Reign
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Kizuna Encounter: Super Tag Battle / Fuun: Super Tag Battle - Neo Geo / Playstation 2 (1996)
American Cover
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Super Combo PS2 Cover
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Kizuna Encounter
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I can't say for sure, but I'm guessing that Savage
Reign didn't exactly set the arcade charts on fire.
But SNK apparently had enough faith in the game to
retool it a bit and create a sequel, known as
Kizuna Encounter: Super Tag Battle. ("Kizuna", the internet tells me, means "bonds" or "chains". Lord knows how this makes sense.) But this time, they
actually did a pretty decent job with it.
For starters, the plane jumping mechanic has been
scrapped completely. Instead, you choose two
characters at the select screen, and can switch them
in and out during fights by hitting the D button.
While this feature was prevalent in wrestling games,
Kizuna Encounter was one of the first 2D fighters of
its kind to use tag teaming, a good while before
Capcom popularized it with X-Men vs Street Fighter.
There are a couple of major differences that
drastically change the way fights play out. You can
only tag your partner by standing in a small,
predesignated zone in the middle of the screen. This
urges players to fight aggressively to corner foes and
try to keep them out of the tag zone. Also, when one
character runs out of life, they lose the entire
match, regardless of how much health their partner
has. This is similar to the much later Tekken Tag
Tournament, and adds an extra layer of intensity and
panic to switch fighters before getting creamed.
Other minor changes have been in the fighting system
that work in its favor. Powerful attacks are executed
by holding forward and hitting a button, rather than
holding it down, and there are Samurai Shodown III/IV-style
dodge and parry moves that make all of the fighters
more agile, which is especially important when trying
to make it to the tag zone. The silly "A+B" method of throwing weapons was removed,
and all projectile attacks changed into standard controller motions.
The aesthetic design has also improved dramatically.
The crappier characters - Carol and Nikola - have
been dropped, and while the goofy Joker and Eagle are
still in the cast, their lameness is balanced out by
two awesome newcomers, Rosa and Kim. The final boss, a
crow demon named Jyazu, is also far cooler than King
Lion could ever hope to be. Savage Reign offered a
strange variety of backgrounds, which ranged from
brightly colored carnivals to dank factories. Kizuna Encounter is much
more consistent, with fights taking place in dingy
back alleys and deserted construction sites. While the
scenery is arguably less detailed, the darker look
lends to a post-apocalyptic atmosphere that
feels much more suitable. The music, while still
held back by some weak instrumentation, is much better
overall, and includes the return the only good song from Savage Reign. All of these elements put together
elevate Kizuna Encounter to a much more respectable
status, and is definitely worth checking out.
There was no Neo Geo CD version, so a completely new arranged soundtrack was created for the Playstation 2 release. While the blazing guitars are pretty cool, they tend to overwhelm the main melody and percussion, and some of the synth instruments they chose for other tracks are kinda lame. Still, it's great to hear full quality versions of these songs, and they sound great in game. This version also includes online play, but again, only in Japan.
As a side note, the European AES version of Kizuna Encounter is known as the most
expensive officially produced video game ever made, with only approximately ten known to be in existence. It's fetched over $10,000 in auctions.
MP3s Download Here
Savage Reign Theme
Fighting Theme 1
Fighting Theme 2
Fighting Theme 1 (Arrange)
Fighting Theme 2 (Arrange)
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Kizuna Encounter

Kizuna Encounter

Kizuna Encounter

Kizuna Encounter
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Despite there only begins two games in the series, the Fuun characters have shown up in cameo roles in several games. Hayate, Carol, Rosa, Kim and King Lion all show up as cards in Card Fighters Clash for the Neo Geo Pocket Color. They also appear in Card Fighters Clash DS, with Carol sharing a card with fellow cheerleader Tiffany from Rival Schools. King Lion is a playable character in Neo Geo Battle Coliseum, and both Kim and Rosa can be seen in the backgrounds. Kim and King Lion are alternate strikers in King of Fighters 2000, and Kim shows up a background in KoF 2002. Both Hayate and Jyazu show up as bonus characters in the PS2 port of King of Fighters XI, complete with an arrangement of the Savage Reign theme.

Thanks to Neo Rasa for some of the trivia.
Links
Neo Geo For Life - Kizuna Encounter Great Neo Geo site with lots of reviews.
Neo-Geo.com - Savage Reign Another great site devoted to SNK.
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King of Fighters XI

Neo Geo Battle Coliseum
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