Final Fantasy VII is not overrated.
You heard me. I repeat: Final Fantasy VII
is
not
overrated.

That's not to say it's perfect. Final Fantasy VII isn't the Citizen Kane
of video games. There are games out there with better stories and
better characters. And in terms of gameplay, it's certainly not the
best JRPG ever made, either. One could say that the party size's
reduction from four to three members streamlines the Final Fantasy
battle system, but a pessimist (or purist) might call the three-man
party a detrimental simplification. If you remember, the last time a Final Fantasy game made the leap to a new, more powerful platform, they increased the party size and introduced the ATB mechanic. All Final Fantasy VII's battle system introduces are Limit Breaks, and those aren't even really new. The Materia system is a dumbed-down retooling of Final Fantasy VI's Magicite/Relic setup, and helps make Final Fantasy VII the only installment aside from III
to make differences between party members virtually nonexistent. In the
first and fourth games, characters were set apart by the skills and
attributes tied to their classes, which could sometimes be upgraded but
never changed. Party members in the second and fifth installments start
out virtually identical to one another, but gradually evolve into
distinct characters with exclusive capabilities as the game commences
(though there can be exceptional circumstances). Final Fantasy VI actually combines these two approaches by pairing set character classes with Magicite and Relics. In Final Fantasy VII, however, Limit Breaks are the only major difference between characters, and with a few exceptions, most Limit Breaks do the same thing.

Oh, but we're not finished yet. Before we continue, a few things: fuck Advent Children. Fuck Before Crisis. Fuck Dirge of Cerberus. Fuck Kingdom Hearts II
(just for good measure). Fuck that cockteasing PS3 hardware demo that's
got the fans clamoring for a full remake. Fuck lunatic Sephiroth
fanboys. Fuck lunatic Sephiroth fangirls. Fuck Square Enix for taking
SquareSoft's most revered project and blatantly milking it for every
last cent they can possibly squeeze out. And if you've ever been
involved in a heated arguement with someone about why Cloud/Sephiroth
deserves to beat out Mario/Link/L-Block/Mighty Bomb Jack in the latest
GameFAQs Character Battle – well, quite frankly, fuck you.
But as I was saying, Final Fantasy VII is not overrated. But it is over-hyped, and often for the wrong reasons.
HISTORY OF FINAL FANTASY VII IN VII EASY STEPS
1994: Helloooo, Japan. New challenger Sony unveils its 32-bit
CD-ROM-based video game console in Japan, months before the Sega Saturn
and Nintendo 64 are released.
Early 1995: Goodbyyyye, cartridges. The Playstation soon begins
dominating the Japanese console market. Sensing which way the wind is
blowing, savvy developers acquaint themselves with the CD-ROM format.
Mid 1995: Helloooo, mainstream. Sony's North American marketing campaign targets the MTV-viewing demograph.
September 1995: Helloooo U.S. The North American Playstation launch is tremendously successful, despite one of its first eight titles being Street Fighter: The Movie.
1996: Goodbyyyye, Nintendo. SquareSoft announces that its upcoming Final Fantasy VII will be a Playstation-exclusive title.
January, September, November 1997: Helloooo, world. Final Fantasy VII is released in Japan, North America, Europe, and Australia.
December 1997: Helloooo new Final Fantasy game I've been waiting for since oh my god will you fucking look at these graphics oh jeez somebody get me a toweI think just pissed myself. Pat R gets a Playstation and Final Fantasy VII as Christmas gifts.
My initial impression of Final Fantasy VII was slack-jawed stupefication at how incredible it looked. For those of us accustomed to BioShock, Odin Sphere, and consoles with HDTV cables might scoff at the comparatively blocky and clunky graphics of Final Fantasy VII's
iconic opening FMV. But in 1997 – back when FMV itself was still a
novelty and kind of a big deal – the general reception of the first two
minutes of Final Fantasy VII can be paraphrased as "FFDORWGJDOIOGUSVNHOLYGODHOWARETHEY DOINGTHIS!?!?!?!" I can almost guarantee you that anybody who played Final Fantasy VII
when it was first released – even the people who bash it now, seeing as
how FF7-deprecation seems in vogue lately – pissed themselves at least
once during the game's first half-hour. Even if their interest tapered
off further into the game, I don't think many players can honestly say
that their first hectic glimpse into Final Fantasy VII's world didn't knock them off their feet.
You'll recall me saying how impressive Final Fantasy IV's dynamic opening sequence looked after a couple months of having played virtually nothing but eight-bit Final Fantasy games. When I watched Final Fantasy VII's introduction after marathoning through the series' eight and sixteen-bit incarnations, I wasn't impressed; I was astonished.
Even though I managed to retain control of my bladder this time, I'll
confess immediately hitting reset and watching it over again. Twice.
Here's a perspective check. Almost exactly one year ago, I was spending
what little free time I had sitting in a dorm room in Pennsylvania and
playing Final Fantasy II on an NES emulator. Let's compare what I was playing in December 2006 to what I was playing in December 2007:
Say what you will about aging Playstation graphics and Popeye-armed field models. Final Fantasy VII looks damn good to me.
But enough about the graphics (for now). Let's move along and go over the...
Characters
Let's take a look a few documents from GameFAQs. This is a transcript of the character dialogue from Final Fantasy VI, which is about sixty-something pages. And this is the character dialogue from Final Fantasy VII, which comes out to around 180-something pages. This means, among other things, that this Characters section is going to a long one.
AVALANCHE
AVALANCHE was originally a terroristic anti-Shinra cabal founded and
led by Barret. After undergoing a drastic roster change and getting
drawn into the events regarding Shinra, Sephiroth, and the search for
the fabled Promised Land, AVALANCHE changes its mission. In addition to
saving the planet from Shinra's economic stranglehold and planetary
life essence-sucking Mako reactors, it is resolved to find Sephiroth
and put a stop to his mysterious designs. Upon its adoption of its new
cause, AVALANCHE's leadership reins are passed from Barret to Cloud.
CLOUD STRIFE
Weapon: THE sword
Limit Breaks: THE Omnislash
Is this necessary? Is there honestly a video game fan on the planet who
doesn't recognize him? Let's just list the essentials: Cloud. Final Fantasy VII's
main character and poster boy for an entire game genre. Video games'
most beloved spiky-headed mercenary. Wields video games' most iconic
weapon. Snarky jerk. Certifiably insane. Gets all the pussy. Better
than everyone else in the world at everything, including snowboarding,
chocobo riding, and sustaining multiple shotgun blasts to the face.
Sephiroth's arch-rival. Their relationship might be slightly more
homoerotic than Squall and Seifer's, but still doesn't come close to
Sora and Rikku's. Written as a necrophiliac in more lemon fanfics than
probably need to have ever existed.
Teenage reaction: Sorry, Marilyn Manson: this is the guy
I want to be when I grow up. SURE I'm well-adjusted. Still, even back
then I wished it were possible to switch Cloud out of your party now
and then, like it was with Crono towards the end of Chrono Trigger.
Twentysomething reaction: Honestly? I still can't help liking Cloud. Even though he's to blame for most of Final Fantasy VII's
hokier moments ("She's dead! My hands are shaking! My eyes are burning!
My mouth is dry! My stomach is rumbling! My left foot is numb! My
fingernails are dirty! My antiperspirant is breaking down! My ears have
popped! My sphincters are loosening!"), Cloud remains consistently
interesting all the way up to Act 3, which is about when he loses the
attitude, sorts out his mental luggage, and becomes another vanilla
JRPG hero. Even though the big revelation regarding Cloud's identity in
Act 2 borrows quite a bit from Wolverine's origin story (and maybe Blade Runner),
it's right on par with Kefka's apocalyptic hijinks as one of the most
genuinely shocking twists in a video game narrative. Furthermore – hey,
wait. It says here in the game's instruction booklet that Cloud's
supposed to be twenty-one years old. Well, damn it. He's younger than
me and he's already managed to blow up more crap, save more planets,
ride on more airships, hijack more submarines, race more chocobos, fly
more rockets into outer space, and bang Tifa more than I ever will in
my entire life. I haven't felt this inadequate since finding out Gene
Starwind is supposed to be nineteen.
BARRET WALLACE
Weapon: Gun arm
Limit Breaks: Makes explosions; causes damage
Right. The leader of Final Fantasy VII's
most notorious terrorist group also happens to be the world's only
black man. Go figure. For that matter, Barret still remains the only
black party member in all of Final Fantasy, and as you might
expect from a game coming out of a country where blackface is still
perfectly acceptable, Barret's boisterous, short-tempered disposition
often comes just short of racial caricature, and it doesn't really help
that he's outdone by everyone's favorite spiky-headed Aryan every five
minutes. But all things considered, Barret is treated pretty fairly,
especially when you look at a couple less fortunate cases, like Lucky Glauber and Boman.
Wow – I had to resort to comparing Barret to fighting game characters
because I can't think of a single other black JRPG hero. Yeesh.
Teenage reaction: Huh? They're allowed to say "shit" in video games now??
Twentysomething reaction: I think Barret is my new favorite Final Fantasy VII character. He's more human than Cloud, less whiny than Vincent and not as much of a misogynistic bastard as Cid. And in this
day and age, how is bona-fide terrorist character in a popular
entertainment medium who is not only portrayed sympathetically, but
gets off scot-free for his actions – which themselves are treated by
the narrative as justified for the sake of a greater good – not
be considered just a tad subversive? (Keep in mind that in 1997, the
sarin gas attacks in Tokyo were probably still a recent memory in the
Japanese public consciousness.)
TIFA LOCKHART
Weapon: Glove
Limit Breaks: After breaking Sabin's Blitz attacks in Final Fantasy VI
by making them far too easy to pull off, I guess Square decided to make
their newest bare-fisted fighter's special attacks trickier to execute.
Hence, a character who isn't a gambler, but has a slot interface
anyway. Kind of abnormal, no?
Tifa: Cloud's childhood pal, expert martial artist, Midgar bar hostess,
AVALANCHE member, and god's gift to hentai artists. Tifa spends most of
Act 1 pulling on Cloud's left arm, trying to wrench him away from
Aeris, who has him by his right. Final Fantasy VII's
"love points" system is a stroke of genius on Square's part. Do I even
need to mention the popularity of hentai games – in which basically
consist of choosing between dialogue options to increase your chances
of vicariously boning cartoon women – in Japan? Final Fantasy VII
incorporates h-game mechanics into its JRPG formula, and comes out all
the more fun for it. Don't even try to tell me you didn't enjoy messing
around with Tifa's virtual libido.
Teenage reaction: I was a fourteen-year-old male virgin. How do you think I felt about Tifa? To date, Final Fantasy VII
has sold more than 9.5 million copies. The world has more than six
billion people. I'm no math wizard, but by my calculations, this means
that by the time you finish reading this sentence, approximately eleven
boners will have been popped because of Tifa's victory pose.
Twentysomething reaction: Well, I...Good god, but her breasts
are gigantic. It doesn't make any sense. How does the tremendous strain
on her back not disrupt her balance and make her an ineffective martial
artist? You'd think that at some point during Tifa's training, Zagan
would have sat Tifa down and suggested that if she was serious about
going all the way with the karate business, she might want to consider
breast reduction surgery. (Actually, her appearance in Advent Children seems to suggest that Tifa had some deflation work done after the game ended.)
Anyway, I realized that Tifa bothers me for the same reason I don't
fancy Celes quite as much as I used to. For the greatest martial artist
on the Planet, Tifa proves totally incapable of taking care of herself
when Cloud isn't around. There's a scene in Act 2 in which Barret
chides Tifa for falling completely apart over Cloud's absence, asking
when she became such a wimp. I smiled at that; I thought it meant
Square had at least acknowledged that virtually every Final Fantasy
heroine would make anyone who's taken half a semester of feminist
theory rip their hair out. But then – I think it might be in Act 3 –
Tifa spouts the exact same line as Rosa does back in Final Fantasy IV:
"I WILL REMAIN BY YOUR SIDE BECAUSE NOTHING BAD CAN HAPPEN TO ME WHEN
I'M WITH YOU, CECIL! I MEAN, CLOUD!" I still bet it all has something
to do with the imagined likelihood of the player replacing Cloud's name
with his own. What lonely teenage gamer wouldn't want to imagine Tifa cooing his name and pining over him whenever he's been gone longer than five minutes?
AERIS GAINBOROUGH
Weapon: Useless metal stick
Limit Breaks: Aeris is the only character in the game whose
Limit Breaks are almost entirely used for healing and support, and she
gets axed before the end of Act 1. Not like a lack of party member
variety wasn't already a problem. Smooth move, Square.
Here's another video game icon, best known for being the Final Fantasy
chick who dies. Aeris is a flower girl from the slums who also happens
to be the very last of the Ancients – until she is murdered by
Sephiroth. Though she is fully dedicated to AVALANCHE's new cause,
Aeris seems a lot more interested in her passive-aggressive duel with
Tifa for Cloud's affections, which she loses by default when she dies.
Her affection for Cloud partly stems from his peculiar resemblance to
her old boyfriend Zack, who is dead, just like Aeris is by the end of
the first disc. Unfortunately, Aeris never finds out the full story
behind Cloud and Zack, because Sephiroth runs his sword through her
guts before it comes to light. Before she dies, Aeris sets a plot
device in motion that becomes the Planet's only hope for stopping
Meteor. And then she dies.
(The previous paragraph may have contained minor spoilers, by the way.)
Teenage reaction: So here I am on the third disc, and...wow. Looks like this is the boss of the game now. Damn. Guess she really isn't coming back.
Twentysomething reaction: First of all, let me get something off my chest. AERIS'S DEATH IS NOT A TRAGEDY.
No! Shut the hell up. It's not. She gets shish kabobbed by a psycho
with a giant katana. Shocking, yes. Sad, sure. A tragedy? Not so much,
no. Stop tossing the word "tragic" around before it becomes totally
interchangeable with "sad." "Tragic" is supposed to be reserved for special
cases. Is Aeris an overwhelmingly noble character brought to corruption
and ruin because of an intrinsic flaw that also happens to be
inseparable from the qualities which make us admire her in the first
place? No. Sephiroth falls from the ceiling and impales her from behind
while she's just kneeling there, catching everyone off guard. It
doesn't qualify as tragic if you didn't see it coming. Bummer? Sure.
Tragic? Not so much.
To illustrate this point further: a few examples of characters whose undoings can appropriately
be called tragedies. Oedipus: undone by his own intelligence and
effectiveness at doing his job as the ruler of his city. Beowulf:
becomes a king through his merits as a hero, then dies and fails his
kingdom because he can't stop trying to be a hero. Hamlet: a
scholar who thinks too much for his own (or anyone else's) damn good.
Neil Gaiman's Morpheus: would rather die than change. Scarface: a
modern-day Richard III, brought low by the ambition and reckless
courage that drive his rise to power and make him such a likable
character. You want examples from video games? How about General Leo,
whose chivalry and honor get him killed? Once he gets on his knee when
Kefka reappears disguised as Gestahl, you know Leo has just dug his own
grave. And Andrew Ryan: can he do anything but die after his principles – of which Rapture is a physical manifestation – completely backfire on him?
Notice a pattern? There is a certain undeniable sense of inevitability
underlying these characters' stories. The qualities that make them
great, make us like them, and make them who they are ensnare and
destroy them. There is always some pivotal final decision on their part
which ends up dooming them, but in almost every case, who they are
incapable of choosing anything else. They string their own nooses, and that's
what makes it tragic. But Aeris? She just gets blindsided by some
silver-haired maniac whose motivations are anyone's best guess at that
point. You can say Aeris's death is sad, moving, shocking, troubling,
heavy, lachrymose, or grievous, BUT DON'T SAY THAT IT'S TRAGIC, BECAUSE IT ISN'T. CEASE DEGRADING THE TERM AND STOP MISLABELING AERIS'S DEATH.
Thank you. Glad to finally have that off my chest.
Anyway. Aeris's ballyhooed death scene (which, just to remind you, is not
a tragedy; Aristotle himself would probably call it a "misadventure")
comes off as absurd and genuinely touching all at once. The
unintentional silliness comes from Cloud's melodramatic dialogue and
what must have been an oversight during production of the FMV in which
the White Materia falls from Aeris's ribbon. The materia's momentum
appears to spontaneously redirect itself as it bounces in slow motion
along the marble floor, and it becomes really distracting once you've noticed it.
The most well-done part of the event occurs after Jenova LIFE is
defeated and Cloud, along with your other two active party members,
stand over Aeris's body. Final Fantasy VII
accomplishes something here that most earlier JRPG's – or video games
in general – had a hard time doing up to this point. I personally
prefer sprites to polygons but will concede that it's possible to do
things with 3D character models that would probably be too difficult
and too costly to do with sprites. Let me show you what I mean:

This is Celes.

This is Celes feeling heartsick and melancholy.

This is Celes contemplating suicide.

This is Celes noticing a nickel on the ground.

This is Celes wracking her brains for a way to defy Kefka and save her pals.

This is Celes thinking she hears something coming towards her in the darkness.

This is Celes expressing relief upon finding Sabin alive.

This is Terra mourning General Leo's death.

This is Terra making sure her shoes are tied.
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