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GO FORTH, LIGHT WARRIORS! SAVE THE CRYSTALS!
Aside from long being the "lost" Final Fantasy in NA and PAL territories and its job system shennanigans, Final Fantasy V's most significant claim to fame is its being the last installment directed by series creator Hironobu Sakaguchi. (He's still credited in later installments as a producer, but this is a much less direct role in the development process from what I understand.) This makes V the last of the old school Final Fantasy games. (VI and VII comprise sort of a liminal phase, and everything from VIII onwards is new school.) Fifteen themes, concepts, and motifs represented and established by old school Final Fantasy: 1.) The mythology of elemental crystals. Final Fantasy's world is composed of and governed by the elements of Earth, Wind, Fire, and Water. Each element is represented by corresponding crystal. When bad things happen to the crystals, bad things happen to the world. 2.) Beyond this, there are the opposing forces of Light and Darkness. Final Fantasy III makes the case that while they are opposite forces, neither is inherently good or bad -- that it's a matter of perception. The Crystals and the elements have Light and Dark sides, as well. Final Fantasy III and IV have dual sets of Light and Dark crystals. It's not uncommon for each element to be represented by both a Light Warrior and a Fiend. 3.) Instead of Light (Good) vs. Dark (Evil), Final Fantasy's struggles often come down to existence against non-existence. Most Final Fantasy villains are grumpy bastards who just aren't cool with the fact that things are alive and stuff exists. When confronted with the threat of Void, Light and Dark forces will often work together to defend creation. 4.) More Final Fantasy mythology: Bahamut first appeared in Final Fantasy, Leviathan was introduced in Final Fantasy II, and Odin followed in Final Fantasy III. These three round off the top pillar of mainstay deities in the Final Fantasy universe. The lesser elemental deities, of course, are Ramuh, Shiva, Ifrit, and Titan. (Though Ramuh gets phased out every now and then and Titan regularly gets the shaft in later installments.) 5.) Youth-centrism. The younger and less experienced you are, the better you perform. This especially rings true with preteen characters, as all of them are child geniuses. Conversely, if you are old, battle-hardened and hirsute, there is a much greater chance of bad things happening to you. 6.) Expansionism and war are inherently evil. Rebellions and insurrections against a domineering power are usually okay, though. 7.) A concept which has as good a chance of having been borrowed from Star Wars as resulting from the psychic side effects of industrialization on the Japanese cultural psyche: the ideal society lives in harmony with nature. Ones that rely too heavily upon technology or abuse the natural word are doomed to collapse. 8.) On a similar note: the hubris of a civilization always leads to its downfall. When someone in a Final Fantasy game makes a statement like the one to the right, you can be assured they're screwed. 9.) On the subject of the Japanese cultural psyche, Final Fantasy is preoccupied with fallen civilizations and bygone golden ages. The greatest orders of warriors and mages are always on their last legs. The Hiryuu is always on the verge of extinction. The best weapons in the game are usually ancient relics wielded by some legendary heroes thousands of years before. Either this is a subconscious expression of Japanese nostalgia for the time before industrialization, westernization, and 9/2/1945, or Little Boy has taught me nothing. 10.) It'd be easy to make a massive stretch about how all the Final Fantasy heroes who are either orphans or whose parents get killed signifies contemporary Japan's severance from its past and a perceived weakening of the national and cultural indentity, but I don't even think I believe this one. 11.) Acting as a group is of tremendous importance. Party members who go off on their own will suffer terrible consequences. Also, there is nothing more noble than sacrificing oneself for the good of one's friends/people. (The kamikaze ideal lives on.) 12.) Let's talk about Final Fantasy gender roles. Men are virile and capable warriors, sages, and airship-building geniuses. Women are dainty magic users whose purpose is to back up the men and try their best to avoid getting kidnapped or poisoned so as not to inconvenience the males, whose responsibility it will be to rescue them. This changes if the woman in question is a tomboy or a crossdresser. In such a case, they will be outshone by the stronger male heroes and the better-looking female heroes, and doomed to the slow, lonely death of a spinster. 13.) Mankind's greatest breakthroughs always occur before mankind is ready for them. Am I talking about the products of Cid's engineering genius being used to destroy the Fire Crystal or Einstein's Theory of Relativity and the atomic bomb? ARE THEY REALLY THAT FAR APART, I ASK YOU? 14.) The ultimate goal of the Final Fantasy series, as I have demonstrated above, is to turn you into as gigantic a fecking nerd as possible. 15.) Every ending is also a beginning. (Unless everything gets devoured by the Void or whichever force of non-existence the villain is serving -- so I guess that should be amended to "every ending is also a beginning...except for when all creation gets erased. Then it really is just an ending.") Other Versions Until Final Fantasy Anthology for the PSOne hit America in 1999, Final Fantasy V was Japan-only. Unfortunately, its first official American release was marred by cumbersome load times, awkward music, and a translation so lousy that not even the most ardent Woolsey apologists could endorse it. ("Yessss!") The only "enhancements" include a CG-rendered intro movie (better than the one in the PSOne FFIV port, but still not great) and a "quicksave" function that temporarily saves the game without accessing the memory card. In 2006, Final Fantasy V Advance offered a better English translation (in spite of some trendy geek humor injected into the dialogue), four new Job classes (Gladiator, Cannoneer, Oracle, and Necromancer), enhanced background graphics, portraits in the text boxes for the major characters (both similar to the touches put on FFIV Advance) and a few new bosses. The most significant and surprising of these additional challengers is the dark wizard Enuo, whom the original game only mentions in passing as the ancient mage who tried to seize the power of the Void before Exdeath. The music still isn't quite perfect, but holds up pretty well. Between the two official North American versions, it's a no-brainer: the GBA port is the better choice.
VERDICT Well, so much for the old school. Farewell Light Warriors and crystals; hello steampunk, evil empires, and the end of the world. Hey, is that cyberpunk and metaphysical angst I perceive on the horizon...? MP3s Download here (Includes SFC, PSOne and GBA)
Ahead on Our Way
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![]() Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
Final Fantasy V (GBA)
Final Fantasy V (GBA)
Final Fantasy V (GBA)
Final Fantasy V (SFC)
Final Fantasy V (SFC)
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Comparison Screenshots
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Anime
Final Fantasy: Legends of the Crystals
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