By Pat R, originally seen at SMPS dot net

Final Fantasy III - Famicom / Nintendo DS (1990)


Famicom Cover

American DS Cover

Japanese DS Cover

(Screenshots taken from fan translation)

The year was 1989. SquareSoft's mailboxes were full of angry mail from Japanese mothers who'd bought their children Final Fantasy II and were now facing massive hospital bills because their kids were bashing themselves in the skulls with baseball bats and big sticks, thinking it would make them stronger. It was evident that while Final Fantasy II was a valiant effort, a bold stride into new territory for a blossoming genre, it would probably be a good idea to take a "back to basics" approach with the next installment.

Using a long piece of string tied to a 10,000 yen note, Hironobu Sakaguchi (Final Fantasy/SquareSoft top dog) managed to lure Akitoshi Kawazu (Final Fantasy II's designer) away from the Final Fantasy division of the Squaresoft office building and set him up elsewhere, giving him the SaGa series to mess around with (like that Simpsons gag where Marge bakes a separate birthday cake for Homer to ruin). With Kawazu out of the way, Final Fantasy III's game plan wrote itself. Experience points and leveling up were back. The Light Warriors were to make an encore appearance, and the concept of having party members with distinct identities and personalities was to be put back in the freezer. The four magical crystals of the elements were in. The MP "charges" system from the first game was set back in place. Character classes were also set to return.

But then an intern who happened to overhear a couple of designer meetings had an idea. "What if you could change your characters' classes?" he asked Sakaguchi one day.

"What," replied Sakaguchi, "you mean like in the first game when we had the Thief changing into a Ninja? Yeah, that was pretty awesome."

"Something like that," the intern said. "But what if you could do that, like, you know...whenever you wanted?"

A prolonged silence followed. When Sakaguchi finally spoke, he rewarded the intern with a gigantic raise, a permanent position, and his own office. Before the intern had a chance to say "thanks," Sakguchi produced a chloroform-soaked rag from his blazer pocket (which he'd taken to carrying around in case his wife ever found out where he worked) and shoved it into the intern's face. Sakaguchi quickly notified office security and had them drag the intern's limp body down to the basement. A few phone calls were made, and about an hour later an unmarked white van pulled up to the SquareSoft building. A team of Yakuza doctors removed the employee's brain and placed it within a sophisticated life-support apparatus that would keep it alive (and in Square's employ) indefinitely. Sakaguchi knew that Square couldn't ever afford to lose this kind of visionary brilliance. Even then, he was keenly aware that this unassuming intern had just come up with the SINGLE GREATEST CONCEPT IN JRPG HISTORY: THE JOB SYSTEM.

Though Final Fantasy III's version of the job system isn't as sophisticated and doesn't offer the near endless customization options of its Final Fantasy V and Tactics incarnations, it's still the first instance of a console RPG that lets you change your characters' classes at will. Thief not pulling his weight? Turn him into a Dragoon or a Monk. Up against a boss with high magic defense? Turn your mage classes into physical classes, then change them back afterwards. Bored with the tried and true "Sword Guy/Fist Guy/White Magic Guy/Black Magic Guy" party? Toss in an Archer, a Geomancer, a Viking, and/or a Dragoon to mix it up a bit.

And that's how it all began. As for the poor genius intern? His brain soon proved to be one of SquareSoft's most valuable creative assets. Virtually all of Square's greatest accomplishments during the 90s were tied in one way or another to its input. "So we're making this new game where party members can combine their special attacks in battle," Sakaguchi asked the intern's brain sometime in 1994. "But we think it needs some extra pizazz. Whatcha got for us?"

"Time travel. It needs time travel," the brain spoke through a mechanical voice box connected via USB cable to his life-support machine. "And get Akira Toriyama on the phone. He'll be more than eager to help out." Chrono Trigger went on to become one of Square's greatest successes.

Among the brain's other ideas were the opera scene in Final Fantasy VI, Tifa's breast size, most of Parasite Eve, Einhander's electronic soundtrack, the Sprite character in Secret of Mana, and adding Final Fantasy VII characters to Ehrgiez, to name only a few. Unfortunately, at some point during Final Fantasy VIII's development, a jealous Kawazu began secretly adding ammonia to the brain's nutrient solution. Soon the brain was voicing new ideas about a Final Fantasy CGI movie to the company's higher-ups. Later, after Spirits Within proved to be the biggest mistake Square would ever make, they stopped consulting the brain altogether, and it is believed to have been lost in the shuffle during the company's merger with Enix.

But I digress.

Final Fantasy III (FC)

Final Fantasy III (FC)

Final Fantasy III (FC)

Final Fantasy III (FC)

Final Fantasy III (FC)

CHARACTERS


The Light Warriors
Four orphan siblings raised in Ur by Topappa, the village elder. One day while they are out adventuring, an earthquake sends them tumbling into an underground chasm. Not only do the lads immediately demonstrate the bravery and fighting skills befitting the destined Warriors of the Light, but the prudence and good sense as well:

GLENN DANZIG
From 1977 to 1983, Danzig was mastermind and vocalist of The Misfits, the massively influential horror punk band that remains, to this very day, the best thing to ever come out of New Jersey. His current gig, however, is serving as the frontman of the Light Warriors' latest incarnation. His hotheadedness and expertise in martial arts make him well-suited for his role as the group's physical powerhouse.

DOKTOR AVALANCHE
When Sisters of Mercy vocalist and putative "Godfather of Goth" Andrew Eldritch was asked to join the Light Warriors, he made a gigantic fuss about royalties and ultimately refused. Doktor Avalanche, the Sisters of Mercy's drum machine, was seized with a strong sense of justice and snuck away from Eldritch to join the Light Warriors in his stead. He is a jack of all trades who alternates between a variety of offensive and auxiliary roles. Because of his mechanical nature, the Doktor often has difficulty understanding human emotions.

JOHN B
The Prince of Drum & Bass himself is third in the Light Warriors' ranks. As a producer of electronic music, John B often prefers to stand back and let Danzig and the Doktor take care of the hands-on stuff while he backs them up with buffs and healing spells. John B frequently locks horns with Danzig because of their musical and philosophical differences, but he is particularly close with the aloof Doktor.

NIVEK OGRE
Unaccustomed to bringing up the rear though he might be, the face of Canadian industrial act Skinny Puppy is the Light Warriors' resident master of offensive magic. With a career and personality defined by the dark, creepy, and inhuman, Nivek is perfectly equipped for wielding arcane magic and summoning vicious deities. Despite his ghoulish appearance, Nivek has a stoic personality, and is often forced to mediate the differences between Danzig and John B.

I dare you to try and tell me that my Light Warriors aren't at least twice as cool as the ones from the DS remake.


Allies

SARA
The adventurous princess of Sasoon who joins with the Light Warriors to help them defeat and reseal Jinn. Afterwards, she becomes the Light Warrior's #1 fan and groupie.

CID
Final Fantasy III has a guy named Cid who builds airships. Who knew?

DESH
A fast-talking wanderer whom the Light Warriors stumble across in a dragon's nest. He's an amnesiac, so you can bet he's probably gonna turn out to be important.

ELIA
A young priestess of the Water Crystal and Final Fantasy's first Woman in a Refrigerator.

CRAZY OLD MEN
Four stupid (though well-meaning) codgers who think they're the Light Warriors. I don't know why they exist.

ALLUS
The exiled prince of Salonia, the largest city in the world. Because this is Final Fantasy and because he is a young prince, expect to hear a lot of whining from Allus.

DORGA
Dorga is probably the most powerful wizard on the planet, and he lives in a giant mansion full of Moogles. Dorga has the sweetest life ever.

UNNE
Appearing on the surface as a frail, somewhat crazy old woman, Unne is in charge of the world of dreams. She is unrelated to the first game's U-Dawg.

Villains

JINN

An evil fire spirit who was released after the earthquake. He's put a curse on the inhabitants of Sasoon and Kazus, and the party's first heroic task as the Light Warriors is to kick his ass.


GUZCO

A shady rogue who dwells at the bottom of a subterranean lake. His ultimate goal is to seize the power of the Fire Crystal, but needs to take care of a few preliminaries first. He's a tenacious bastard, and has quite a few tricks up his sleeve.


HYNE

A former advisor to King Argus, Hyne went mad after the earthquake. Using his magic, he uprooted the Eldest Tree of the Living Forest and turned it into his personal airborne fortress. He's mostly remembered for being the first Final Fantasy boss to use a weakpoint-changing trick.


GOLDOR

A wealth-obsessed psycho living in a solid gold mansion. Due to a misunderstanding, Goldor believes that the Light Warriors are after his giant crystal. He fixes their airship with a magical chain to slow them down, so the Light Warriors pay him a visit to convince him to take it off. You can guess how well it goes.


CERBERUS

The first of the Dark Crystal guardians, four of the nastiest bosses in Square history. Cerberus is the weakest of the bunch, and deliberately tricks you into a false sense of security before you go off to face the other three. "That was a snap!" you think. "If the rest are anything like this guy, this should be a breeze!" Hah.


ECHIDNA

I have no idea what kind of creature this is supposed to be or why it's named after a spiky rodent. What I do know is that Echidna's a jerk. Her strategy consists of following a set pattern: she'll start off the battle with some devastating spell that hits your entire party, then nip at you for a round or two as you try to recover and get an offensive going. Then she'll cast Drain on one of your party members, probably halving his HP. Then she'll blast you with another gigantic spell and start the cycle over again. Ugh.


TWO-HEADED DRAGON

Remember Kraken from the first game? Remember how he was perfectly capable of killing off your entire party with physical attacks, but often chose to use weak spells instead? Well, the Two-Headed Dragon is a lot like Kraken, only with thousands upon thousands more HP and no spells to waste his turns with.


AHRIMAN

The strongest of the Dark Crystal bosses. The battle with Ahriman is like Echidna fight with the speed cranked up. He'll open by blasting you with a tremendous non-elemental spell, then use elemental spells for the next round or two before switching back to another gigantic non-elemental attack. Consider yourself lucky if he decides to cripple you with Quake instead of Meteor.


ZANDE

When Archmage Noah passed away, he bestowed his three disciples with different gifts. Dorga received Noah's extrahuman magical knowledge and power. Unne got sovereignty over the realm of dreams. And to Zande, Noah gave mortality and life as a human. I guess I can kinda see why Zande's so angry at the world.


CLOUD OF DARKNESS

The Cloud of Darkness is the first example of Final Fantasy pulling what is now known as a "Necron:" making some terrible evil deity materialize out of nowhere at the game's end to challenge the heroes to a climactic final battle. The Cloud of Darkness is also Final Fantasy's equivalent of an SNK boss, since she only has one attack that she uses over and over and over again. Winning is simply a matter of surviving Flare Wave after Flare Wave long enough to beat her, which is much easier said than done.


On to Final Fantasy III - Page 2

Back to Final Fantasy II - Page 2

Back to the index