
Dungeon Explorer - Sega CD (1995)
American Cover
Dungeon Explorer (Sega CD)
Dungeon Explorer (Sega CD)
There are only six classes in this version: Knight, Ninja, Beast, Elf, Monk and Wizard. Multiplayer is also limited to four players. After choosing your character, you're sent to a small screen called Freedom Hill, which essentially acts for the hub for each of the six main dungeons. You can theoretically tackle them in an order, though it doesn't quite work that way in practice. Each dungeon has different themes, including Desert, Samurai, Ice, Medieval, Ocean and Mountain. (Make sure to take on the Sand dungeon in the lower left corner first, or you'll be completely destroyed.) You can also technically take on the final dungeon at any point in the game, but chances are you won't even be powerful enough to take on the guard before you travel through all of the other dungeons. Unlike the TG16 games, you get experience points through killing enemies, which in turn raises your maximum HP. The only way to improve your stats are either through finding accessories in the dungeons, which wear off as soon as you leave, or by purchasing more powerful equipment in town.
The graphics are completely different from the TG16 games, and feature larger characters and more detailed tiles, although they're limited by the color palette of the Genesis. The screen is laid out more similar to Gauntlet, with the status bar taking up the right-side portion of the screen. The music is also completely different, and while there are some decent tunes, they don't remotely stack up to Dungeon Explorer II. There are, however, some slightly amusing (and extremely muffled) voice samples whenever you die or obtain a power-up. One of them sounds like your guy is yelling "CHRIST!" whenever he perishes.
While the Turbografx Dungeon Explorer games borrowed bits and pieces from Gauntlet, the Sega CD version steals from it much more liberally. The dungeons look almost exactly identical, right down to the narrow corridors separated by thin walls. They're also fairly huge, with lots of exploration and backtracking required. The monster generators are much more productive, spewing out a new monster once per second, meaning you can easily be dealing with at least a dozen or more enemies at once, all scrambling straight towards your heroes. Although you have a separate "HP" meter like the TG16 games, there's also a Food indicator, which starts at 1000 and slowly counts down, similar to the life gauge from Gauntlet. Thankfully, you can find both healing potions and food potions throughout the dungeons, to help keep yourself alive. Some items can be stocked up, although others are used immediately. The dual magic spell potions from the TG16 games are gone, and now there's only a single power potion, which temporarily powers up your character's weapons.
The developers of the TG16 games realizes that the Gauntlet experience doesn't quite work outside of the arcades, since (A) the excessive amount of enemies means that they were meant to be quarter munchers, and (B) console games aren't always played in a social atmosphere. The Sega CD version doesn't quite understand this, and the game can be brutally unforgiving, especially if you're only playing with a single player. Dungeons can take awhile to complete, and since you only have a single life, it can be a pain to restart an entire dungeon just because you made a single dumb move. At least the passwords have been dumped in favor of a save system. Anyway, it's cool that the Sega CD version a different take on the mainline series, and while it's actually pretty great in multiplayer, it's too poorly balanced to enjoy in single player mode.
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Dungeon Explorer (Sega CD)
Dungeon Explorer (Sega CD)
Dungeon Explorer (Sega CD)
Dungeon Explorer (Sega CD)
Dungeon Explorer (Sega CD)
Dungeon Explorer: Warriors of the Ancient Arts / Jashin no Ryouiki - Nintendo DS (2007)
American Cover
Japanese Cover
Dungeon Explorer (DS)
In the DS version, there are three races - Oros, Taratta and Emporos - each with three classes: hunter, for ranged attacks; warrior, for close range attacks; and magician, for concentration in spells, making for a total of nine characters. Each has a different weapon - the Oros warrior wields a bow and arrow, while the Emporos warrior uses pistols and shotguns. However, most of the characters wield melee weapons, as opposed to the projectiles from the previous game. Visually, though, they almost all look identical, outside of their coloring. The terrain consists of smudgy 3D graphics - typical for the DS - with ugly looking sprites.
Outside of the name and the basic concept of dungeon crawling, very few elements of the original 16-bit games show up in either of the modern renditions. If you pick a ranged character, it does feel slightly like the older titles, but otherwise the only common element are the monster generators. After you create your character and wander around for a bit, you're taken to a world map menu, where you can select your next area. Some areas contain multiple dungeons that must be conquered. Here, everything works under the same dungeon hack mentality - crawl through, slay everything in sight, gain experience and gold, and use items when necessary. The action is quick and the controls are quite friendly, even offering an auto lock-on for attacking. The upper screen shows a map of the area, along with any immediately usable items and spells in your inventory.
In addition to your primary weapons, you can also teach your characters "Arts", two of which can be equipped at the same time. These special attacks are used automatically whenever your Arts meter reaches maximum. After firing, it slowly charges up again, but resets whenever you attack. The X and Y buttons are used for inventory items, which include a variety of healing potions, Genebombs (for quickly destroying generators) and items to escape dungeons. Monsters yield experience, and leveling up allows you to allocate experience in any of four areas. In addition to your Arts and standard magic spells, you can also bring an "Owon" with you, a kind of robot that acts as a pet and basically just follows you around, helping you attack. As you get more money, you can buy new equipment, and customize your Owon further.
The DS Dungeon Explorer isn't terribly long as far as RPGs go, but it's certainly longer than any of the 16-bit games, with over sixteen different dungeons to explore. The major issue is that multiplayer is severely lacking. You can team up with one other person to tackle the pyramid, a single, multi-floored dungeon in the center of town, but the main quest - a huge bulk of the game - is for one player only. The music is also pretty annoying too, a shame after the excellent tunes of Dungeon Explorer II. In spite of itself, it's still a reasonably fun game that controls well and remains compelling despite its simplicity, and the multiple character classes and arts lend well to replay. Even though it shares little with the original games, it still maintains much of its spirit, so it's still fairly enjoyable.
Dungeon Explorer (DS)
Dungeon Explorer (DS)
Dungeon Explorer (DS)
Dungeon Explorer (DS)
Dungeon Explorer (DS)
Dungeon Explorer: Warriors of the Ancient Arts / Meiyaku no Tobira - Sony PSP (2007)
American Cover
Japanese Cover
Dungeon Explorer (PSP)
Armchair Empire - Dungeon Explorer A look back at the original TG-16 game.
Dungeon Explorer II
Despite its name, Dungeon Explorer is not merely a port of any of the Turbografx games. Instead, it's a whole new game with a completely different take on the idea. It was developed by Westone, the same company behind Sega's Wonder Boy games, and, like Hudson's Sega CD release of Lords of Thunder, was only released in North America and Europe.

Dungeon 2





Perhaps to capitalize off the introduction of Dungeon Explorer on the Wii Virtual Console, in 2007, Hudson resurrected its series for portable gaming systems. In North America, both the DS and PSP versions are subtitled "Warrior of the Ancient Arts", but they're actually completely different games. In Japan, the subtitles for each version are different - the DS version's is "Jashin no Ryouiki", which means "Domain of the Wicked God".







Links
Sega-16 - Dungeon Explorer Review of the Sega CD game.
Sega-16 - Side by Side A comparison of the TG-16 and Sega CD games.
Hudson Entertainment Official website for the DS/PSP games.
