
Drakkhen - Amiga / Atari ST / MS DOS / SNES
SNES Cover
Amiga Cover
DOS Cover
The first RPG available on the SNES, Drakkhen is utterly unlike any other RPG released on the system from then on. One minute it's a first person fast-scrolling adventure game, and then it's suddenly a graphic adventure in the style of King's Quest or Secret of Monkey Island. It starts out seeming to be a pretty standard western RPG, but then the story, monsters, and even the music takes a turn for the weird.
When you first begin a game of Drakkhen, you are assaulted with a menacing title screen featuring a dragon summoned via blood sacrifice! The music is eerie and epic, which pretty much characterizes most of the soundtrack. There's not much in the way of plot, which is understandable since it is a port of an old computer RPG. Most of it is explained to you in a few text screens at the start of the game. Due to the ravages of war, the gods created separate lands for men and dragons. However, the world of man is about to end because the dragons have discovered a way to cross over and invade. It's up to four weak and under equipped nobodies to go to the land of the Drakkhen and somehow find out how to stop this all from happening.
You'll first have to create a party of adventurers. Or, you can just start the game and get handed a pre-made set of characters. There really isn't a lot to the character creation system. There are only four classes: fighter/amazon, priest/priestess, magician, and scout. The only decision you have to make really is the gender of each character; you are forced to create one of each type of character. Your characters have no personality and act merely as means through which to interact with the environment. You are given a random set of abilities you can re-roll a limited number of times. Assign the rolls to the ability scores listed and you're done! Having done this, you will find your party of adventurers standing in a field with a castle out on the distance. A helpful (optional) tutorial is available, which explains how to play the game and also offers your first hint: try to explore that castle in the distance!
As mentioned above Drakkhen is a hodgepodge of several gameplay systems. Exploration is done from a smooth scrolling first person perspective, with very sparse flat polygonal graphics. The land is untextured but there are things such as bodies of water, roads, trees, rocks, etc littering the landscape. (For a bit of sadistic amusement, try walking into a lake and watch as your heroes haplessly flounder about until they drown.) The scrolling can be jerky at times but it was an impressive effect back when the game was released, especially compared to the home ports of similar looking games, like the racing sim Hard Drivin'.
When you encounter an enemy or fellow traveler, all four characters will be called up on the screen. The battle system is quite like the one in Final Fantasy XII, a game released over fifteen years later. All battles are fought in real time ,and if you don't press anything, all four characters will be content to hack away at the monster. You can control one character at a time, but all you can do is move that character around. Each character can be given an overall combat strategy, but you are restricted to limited strategies like "attack full force" or "don't use magic."
Pressing the "select" button will bring a map up to the screen, with your current position, your compass direction, and all of the buildings in the world. As you will see, the world of Drakkhen is a flat rectangle split into four horizontal strips of land. A bizarre vertical strip of flashing arrows separates the first strip of land. Stepping into this strip will cause a dragon to literally fall from the sky, with a very slowly expanding shadow, before plopping onto the screen and begins babbling about your next goals, all accompanied with some very jerky animation. It's pretty disturbing the first time it happens. Walking into most buildings will present you with a static screen of the interior of the building and any occupants it may have. You'll typically get some kind of rambling vague hint or maybe some background info from whoever is inside.
Finally, when you enter one of the castles you'll get a screen similar to one you would see in a graphic adventure game. You now directly control the leader of the party (who can be changed at will) and can interact with the environment by selecting from several icons on the right side of the screen. As you explore the castles you'll encounter characters to talk to, monsters to defeat, tons of equipment to steal, buttons to press, and bizarre things all over the place. This is where the real meat of the game is. It can be pretty difficult. You're free to wander all over the place in the game, but if you stray too far you'll get easily wiped out. Luckily it's very easy to gain levels, and the castles can be mined for impressive equipment as every time you leave, they are restocked. Progressing can be difficult because the game is quite vague. You'll almost always know where to go at any given time, but a lot of the puzzles can get a bit nasty. One tricky one is how to get into a certain castle. When you approach the castle the drawbridge will immediately pull up. The solution? You need to level up until one of the characters gains the unlock spell. Use that spell and the drawbridge falls. It's tricky because it's early in the game, and you may not even realize there is an unlock spell until you've got it through leveling up.
The quest is long (especially on your first play through and have no idea what to do), the gameplay is interesting, and the atmosphere somewhat alien and eerie... mostly thanks to the very effective soundtrack and the very bizarre enemies. You'll encounter giant shadow knights, colossal black beings that climb out of spaces in the ground that don't exist, shambling and shuddering things in fireplaces, giant laser shooting cat heads that live in tombstones, and every once in a while the stars in the sky will start dancing, and a super monster alien will attack!
The soundtrack is one of the better things about the game. It can go from peaceful and hopeful, to quiet and thoughtful, to eerie and disturbing in a matter of minutes. Each strip of land has a different musical theme as does every encounter in the game. Most creatures have completely strange tracks that consist of mumbling noises, clanking, and various sound effects. It's a bit like listening to Silent Hill at times.
Drakkhen was originally released on the Amiga and Atari ST. It was ported to MSDOS shortly after, and then ported to the SNES. It was later ported to the FM Towns Marty, though this port appears to be more similar to the computer versions of the game. Compared to the other versions, the SNES version is not as colorful or detailed but features a much better soundtrack. It's a bit easier to play as well.
MP3s
Links
Flying Omelette - Drakkhen Oddities Has some screenshots detailing some things of note.
Drakkhen (SNES)
Drakkhen (SNES)
Drakkhen (SNES)
Drakkhen (SNES)
Drakkhen (SNES)
Drakkhen (SNES)
Drakkhen (SNES)
Screenshot Comparisons
Dragon View / Super Drakkhen - SNES (1994)
Dragon View
By Al LaPrade







Dragon View
Dragon View
Dragon View
In 1994, Infogrames released Dragon View, also known as Super Drakkhen/Drakkhen II in Japan. Although this was also published by the same company, Kemco, it plays nothing like Drakkhen other than the first person scrolling scenes outdoors. Random encounters return but this time they appear as clouds roaming the country so that you can avoid them if you need to. The biggest difference is that the game plays more like a side scrolling action RPG when you enter towns and dungeons. Although the graphics are quite a bit more detailed, they aren't nearly as charming as mostly everything is as you'd expect in your average console RPG. The bizarre monsters, eerie soundtrack... all are gone! On its own it's a decent game... it just doesn't really seem anything like Drakkhen.
