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Page 1:
Double Dragon (Arcade)

Page 2:
Double Dragon (NES)
Double Dragon (Game Boy)
Comparison Screenshots

Page 3:
Double Dragon II (Arcade)
Double Dragon II (NES)
Double Dragon II (Game Boy)

Page 4:
Double Dragon 3 (Arcade)
Double Dragon III (NES)

Page 5:
Return of Double Dragon
The Revenge of Billy Lee

Page 6:
Double Dragon V
Double Dragon (Neo Geo)

Page 7:
Double Dragon Advance
Double Dragon (Zeebo)
Double Dragon (iOS / Android)

Page 8:
Double Dragon Neon
Wander of the Dragons

Page 9:
Battletoads & Double Dragon
Rage of the Dragons
Abobo's Big Adventure

Page 10:
Other Media

Discuss on the Forums!

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Double Dragon Advance - Game Boy Advance (2004)

Japanese Cover

Double Dragon started out strong, but the next few sequels didn't really take the chance to evolve much. In fact, most have been a step back from the original, so it didn't take long for the series to fall into irrelevance. Only when Technōs' successor Million brought back Billy and Jimmy for the Game Boy Advance, the series managed to connect to its former glory. Even though it technically is a remake of the first game, in many ways Double Dragon Advance shows the direction the series should have moved towards after its inception. The result is pure beauty.

Double Dragon Advance features all the moves from the arcade game, with its separate punch and kick buttons, jump kicks, holds, elbow checks and headbutts. On top of that, it cannibalizes and remixes elements from the sequels to expand upon it in many meaningful ways. Like in Double Dragon 3 - or any reasonably modern brawler - it's possible to dash forward by double tapping the digipad, but here it leads to a whole range of new attacks depending on the buttons pressed, including an awesome roundhouse kick. From Super Double Dragon comes the ability to intercept opponents' attacks, although here it translates directly into a throw when catching a blow at just the right time. Otherwise the move turns into a standard block - a first for the entire series. Not taken from any former game (but possibly derived from the NES version's jumping mechanic) is the most useful new maneuver, which is performed by pressing both attack buttons together. This lets the brothers kneel down, which not only serves to avoid some attacks, but also lets them prepare an uppercut or a jumping strike with their knees.

Double Dragon Advance (Game Boy Advance)

If an enemy is finally down on the floor, the Lee brothers can go after the hoodlum and rain down punches or jump for a nasty stomping attack - if they remain undisturbed by the many remaining adversaries, that is. The arcade game never threw more than four enemies at the player at once, and even then suffered from slowdown that made things a little easier to handle, but here the number is up to five on a significantly smaller screen, and the game always runs fluidly.

Some moves and weapons used to be a bit overpowered the old game, but now you actually have to make use of all your tricks, as the AI is better suited to counter former exploits. There are also new enemies that necessitate new tactics, like secret agent types in suits who intercept your attacks and counter with mean fast punch combos.

As usual, there are several ways to use the environment to your advantage. In addition to kicking around barrels by aiming low with the feet like in Super Double Dragon, the Lee brothers can perform wall jumps to get out of a tight spot. There are also a few new weapon types, including axes, short fighting sticks and the nunchucks that were so sorely missing in the original game.

Double Dragon Advance (Game Boy Advance)

At first Double Dragon Advance seems like a straight remake of the original, but from the end of the second stage things start to turn out very differently. Instead of the Lee brother clone Jeff, the boss of this area is Burnov from Double Dragon II, and after it follows an entirely new China Town stage, guarded by two Chinese kung fu fighters. This is followed by a brutally hard fight on top of a truck (Super Double Dragon sends its regards again) and a pack of swordfighting samurais. After that, the game branches back into familiar territory, but the final stretch is expanded with a cave section and a whole new entry aread of the villains' hideout with new traps. To get into Willy's chambers, Billy and Jimmy have to defeat the Five Emperors of Gen-Setsu-Ken, superior martial artists with superhuman abilities. They only fight two at a time, but several of them can divide their bodies to make you feel you're up against a crowd. These fights are a lot more exciting than the final showdown with Willy, so it feels a bit weird to have the actual climax frontloaded like this.

Overall, the quest is now roughly doubled in size. But not only that, by inserting dialog cutscenes after each boss fight the team finally managed to implement a vision that has been looming around behind the scenes since Super Double Dragon. It's just the usual banter of trying to get information of the big bad's whereabouts out of the defeated, but its neat to have at least a little context as to why you're beating all these people up.

After beating the game, you can also try your skills in a survival challenge, which just keeps throwing foes at you in an arena. The game can be played together with a friend via a link cable, but aside from the standard "1P Dragon Game" there's also a very odd "1P Double Dragon Game" mode, which lets one player switch back and forth between both characters by pressing select. There's no AI control in this mode, so the other brother always keeps standing still until you switch control, making it next to impossible to play very efficiently in this mode.

All its improvements and expansions make Double Dragon Advance clearly stand out as the best of the traditional series entries. For fans of Konami's and Capcom's nineties arcade brawler output or modern multiplayer mayhems like Castle Crashers and Scott Pilgrim vs. the World it may still feel a bit too old-fashioned, but there is no game that distills the slow-paced, methodical old school formula into a more wholesome mix than this.

Quick Info:

Developer:

Publisher:

Director:

  • Tomoyuki Matsumoto

Genre:

Themes:


Double Dragon Advance (Game Boy Advance)

Double Dragon Advance (Game Boy Advance)

Double Dragon Advance (Game Boy Advance)

Double Dragon Advance (Game Boy Advance)

Double Dragon Advance (Game Boy Advance)

Double Dragon Advance (Game Boy Advance)

Double Dragon Advance (Game Boy Advance)


Additional Screenshots


Double Dragon - Zeebo (2009)

Double Dragon (Zeebo)

Since it was only released as a digital download for a console that was available exclusively in Brazil, there's not much of a chance to play this iteration of Double Dragon anywhere else in the world. The only English site that ever published a full review of the game appears to be the Double Dragon Dojo.

The game is yet another remake of the very first Double Dragon. It uses the expanded moveset from Double Dragon Advance, and similar (though not the same) character sprites, but retains little of that game's extra stages, enemies or cutescenes, instead introducing its own set of additions. Aside from a range of completely new enemy sprites, there are three entirely new stages. After the familiar first two stages, the Lee brothers make their way along a destroyed highway, with a tubby little martial artist who mostly moves around via cartwheels awaits as the boss. A generic corridoor is protected by a woman swordfighter, who can spawn a set of angel wings as a special attack. Finally, there's a dojo with ninjas, home to a large enemy with an oni mask and a club he can smash on the ground to cause building parts to drop from the ceiling.

Unfortunately, all the new stages are uneventful, while the familiar second stage is shortened and the forest and mountain area omitted entirely. The backgrounds also look rather drab and sometimes amateurish. The music sounds like a MIDI rendition of familiar tunes, but at least it's a competent arrangement.

But the game's major introductions are a faster pace and a more dynamic combo system, which enables the Lee brothers to launch their opponents into the air with an uppercut, juggle them for several hits and finally send them back to the ground with a head butt or jump kick.

Beating the game once unlocks an extra mode, where it's possible to play through as the bad guys. At first only Williams and Roper are available, but all enemies can be unlocked eventually, all with their respective movesets.

Screenshots are mostly grabbed from Rockmanb's video playthrough on Youtube.

Quick Info:

Developer:

  • Brizo Interactive

Publisher:

  • Tectoy

Designer:

  • Hiroto Ikuta

Genre:

Themes:


Double Dragon (Zeebo)

Double Dragon (Zeebo)


Additional Screenshots


Double Dragon - iOS, Android (March 3, 2011)

Double Dragon (iOS)

The Double Dragon mobile port was developed by Brizo Interactive, the same team which worked on the Zeebo port. While it shares some of its elements, it's largely an all new product.

Most of the sprites from the Zeebo port have been reused, though the animation isn't as smooth nor is the action quite as fast. The backgrounds have been redrawn and they look much improved. However, everything appears smaller due to using the higher resolution of mobile phone/tablet screens. The on-screen touch controls also chew up a significant portion of the playing field, so it feels a little cramped despite the zoomed-out view. The touch controls, as usual, aren't great. But it does offer controller support, though you still can't completely deactivate the overlay.

There are two control methods - manual and auto. Auto simplifies all attacks into "regular" and "special", with combos executed automatically. Manual has separate punch and kick buttons, though there are special moves you can execute in manual that aren't available in automatic. There's an additional special meter that will build up and activate a "limit break" to temporarily make you more powerful. As you progress through the game, you get experience points, which unlock new moves. Much like the Zeebo port, you can also unlock and play as every enemy character in the game - there are 26 characters in total.

Once again there are two levels not found in the arcade game, but they are totally different from the Zeebo port, taking place in a school and a nightclub. All of the original arcade levels are present too, though many of them are shortened again. With the new levels come new enemies and some added boss characters - Lavis, the white-haired woman with the black dress and fur coat, returns from the Zeebo game, while Deena, a hip girl with a bikini top and headphones, is entirely new. Like Double Dragon Advance, Burnov also shows up as the second level boss.

All of the artwork is new too, drawn in a modern manga style. There are dialogues with bosses, pre and post-fight, like Double Dragon Advance, though these are often quite cheeky, and resemble the dialogue of an SNK fighting game. A running gag is that most of the bosses seem to be hitting on Billy and Jimmy (even Burnov) which leads to lots of goofy innuendo.

There is a two player mode over Bluetooth, but no wi-fi. The streamed music suffers from low bitrate, but all of the arrangements are pretty good, far better than the tinny MIDIs of the Zeebo port.

Overall, if you can play with a real controller, the mobile Double Dragon port is surprisingly decent - it's not as solid as Double Dragon Advance, but it still plays incredibly well, looks great, and there's a lot of content for those who want to put in the effort unlocking it. But be wary when buying the Android port - it has extremely spotty compatibity, and even when Google Play thinks your device is compatible with the game, it might still not run at all.

Quick Info:

Developer:

  • Brizo Interactive

Publisher:

  • Bow Mobile
  • JDJC & Fuzzyeyes

Director:

  • Tomoyuki Matsumoto

Genre:

Themes:


Double Dragon (iOS)

Double Dragon (iOS)

Double Dragon (iOS)


Additional Screenshots


<<< Prior Page

Next Page >>>

Page 1:
Double Dragon (Arcade)

Page 2:
Double Dragon (NES)
Double Dragon (Game Boy)
Comparison Screenshots

Page 3:
Double Dragon II (Arcade)
Double Dragon II (NES)
Double Dragon II (Game Boy)

Page 4:
Double Dragon 3 (Arcade)
Double Dragon III (NES)

Page 5:
Return of Double Dragon
The Revenge of Billy Lee

Page 6:
Double Dragon V
Double Dragon (Neo Geo)

Page 7:
Double Dragon Advance
Double Dragon (Zeebo)
Double Dragon (iOS / Android)

Page 8:
Double Dragon Neon
Wander of the Dragons

Page 9:
Battletoads & Double Dragon
Rage of the Dragons
Abobo's Big Adventure

Page 10:
Other Media

Discuss on the Forums!

Back to the Index