
Astérix - Atari 2600 (1983)
Atari 2600 Cover |
Atari 2600 Cartridge |
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The first Astérix game is not really a true Astérix game however. Seasoned Atari gamers will probably already have gazed on the screenshots and feel they look awfully familiar. That's because this game was released earlier under an entirely different title, that being Taz, based on the Looney Toons character. In that game Taz must avoid dynamites while picking up hamburgers. Other than the sprites, there are no differences between the 2 games. Both Astérix and Taz could be seen as variation of Turmoil, another Atari game with quite similar game play released 1 year prior. It's actually decent in its own right and provides some classic instant gaming fun that Atari 2600 is famous for.
The game saw a full release in Europe. However a small scattering of NTSC were produced and released in North America, though it is uncertain if it was ever sold in the US or just in Canada. Because of the extremely limited run, Astérix is considered one of the rarest NTSC games on Atari 2600 and will fetch several hundred US dollars for the cartridge alone. The PAL version is more common and can be find with relative ease on the second hand markets across the internet.
Astérix (Atari 2600)
Astérix (Atari 2600)
The very first video game to feature our favorite mustachioed hero would be on the Atari 2600, during the period in which Atari was losing its footing in Europe at rapid speed. Astérix is an arcade style action game where the goal is to steer Astérix (depicted with a crude sprite slightly resembling his head) between 8 panels to pick up various treasures like magic cauldrons and avoid the deadly lyres of Assurancetourix. The game, like most of its counterparts at the time, loops infinitely making the goal of the game simply to acquire the highest score without dying. The lyres speed up as you gain more points, making it a challenging battle of reflexes and luck to get the high score. The game was designed by Steve Woita who would later go on to do programming for SEGA.


Screenshots Comparisons
Astérix |
Taz |
Astérix |
Taz |
Obélix - Atari 2600 (1983)
Atari 2600 Cover |
Atari 2600 Cartridge |
Title Screen |
Unlike the first game, this one is not a conversion or rehash of an older title. While the premise sounds original and fun, the execution leaves a lot to be desired. Even for an Atari games which were all quite simple, this game gets really old quite fast and feels slow. Waiting for Obélix to line up with the freezed enemies becomes unbearably tedious and you'll soon line your finger up with the power button and shut the game off. Even though the game is named after the portly shaped sidekick, you don't actually control him beyond making him drop menhirs. The graphics are a definite step up though and it sports some nice animations, especially for Panoramix. The sound effects are vintage Atari and there's a little jingle to start the game which sounds appropriate so in terms of presentation it is superior to Astérix. Only released in PAL regions, it is today quite rare because of the limited release due to the video game market collapse.
Obélix (Atari 2600)
Obélix (Atari 2600)
Obélix (Atari 2600)
Strangely enough the Atari would see another Astérix game before its death. Obélix is a strategic arcade action game where Astérix and Obélix must work together through timing and precision to take out the Roman soldiers from invading the village.
Each time Astérix runs into a soldier, the soldier turns white and will freeze. Obélix must then drop a menhir
on the stunned Roman by pressing the action button and then you'll score points. The faster the Roman soldier is moving when Astérix stuns him,
the more points you'll receive. If a stunned Roman is not knocked off by Obélix's menhir, he turns red with anger and can attack Astérix if they touch which causes you to lose points. Astérix can only overcome angry Romans if he catches a drop of magic potion which Panoramix drops from above. During this Astérix will flash and you can knock down the Romans by running through them. Unfortunately, the potion wears off quickly and as soon as it does, Astérix is vulnerable to red Romans again. You control Astérix left and right along the field and you can go up and down by lining up with the red bridge which appear randomly on the map. There are 2 types of enemies, Small solders and fat centurions with the centurions giving more points per knockdown.



Astérix et la Potion Magique - Amstrad CPC / PC-DOS / Thomson MO5 (1986)
Thomson MO5 Cover |
Amstrad CPC Cover |
Title Screen (Thomson MO5) |
En 50 avant J-C
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Astérix and the Magic Cauldron - Amstrad CPC / Commodore 64 / ZX Spectrum (1987)
Commodore 64 Cover |
ZX Spectrum Cover |
Title Screen (C64) |
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It was only a matter of time before Astérix would appear on the most common and beloved home computer in Europe, and in 1987 he finally arrived in the open world adventure game: Astérix and The Magic Cauldron. It seemed to be in good hands as the developer, Beam Software , certainly were no strangers to making good games. The team had earlier had great success with The Way of the Exploding Fist and The Hobbit and Astérix seemed to have action platformer written all over it when reading the comics or watching the movies. However Beam thought differently and decided to take an approach similar to COKTEL VISION on the Thomsom MO5. The basic outline of the game is that you play as Astérix who is in search of the seven pieces of the magic cauldron, which exploded during one of Panoramix's experiments. The explosion sent the pieces flying all over the countryside and even beyond the borders, and so it is up to you to make the dangerous trek out in the world with Obélix by your side. The world which you can explore is divided in 51 different screens which are accessed from all directions. Both Astérix and Obélix are struck by hunger which can only be satisfied by beating wild boars. Battle with Romans and boars are initiated by walking into them, which opens a small window that zooms in on the sprites and let you duke it out one on one. During fight mode you will see stamina meters for you and your opponent. If your meter goes to zero, you lose a life. If you simply stand still, the Romans will capture you and throw you in a jail cell. Also when you find items, the window will zoom in and allow you to walk over and pick it up. You begin with 5 lives and 5 boars. When you start the game, you'll find yourself in a rather nice looking Gaul village. Astérix and Obélix look rather well done in their sprite forms, Astérix looks a bit tall maybe but apart from that so far so good. Random NPC will walk by and the game does a rather well done job at making the village feel alive. It actually looks to be at first glance, a good faithful game worthy of the name Astérix. That is until you step out of the screen for the first time. The game draws the map up as you step out of the screen, and this is not a quick process. Depending on the amount of scenery it has to draw, this is a process that can take over 15 seconds and you will be going back and forth through areas at a constant basis and there is no save function. Basically, the game's length is mostly due to the fact that you will be waiting for the screen to draw over and over and over again. Seeing that this game is all about exploration and searching, it's quite a crippling flaw.
The game is quite frustrating and convoluted in various other aspects as well. Your boar meter drains at an annoying pace, and searching for boars in addition to the pieces of the cauldron makes your quest twice as long. There's really no good reason to fight Romans as they'll usually kick your ass quite one sidedly so escape is usually a better route to go down. Funny enough in order to escape you must slap the Roman at least once first as if Astérix is a little kid who rings the doorbell and runs away hiding in the bushes. The cauldron pieces are not easy to find either. Today we always have walkthroughs and guides to look up online, but back then all you could do was get pen, paper and draw your own map. I remember playing this game as a kid and never knowing where to go after a few pieces were found because the game nor its manual gives you any hints. At one point you have to willingly surrender and mess around in jail in order to find one of the pieces. Confusing and complicating puzzles like this really don't feel very welcome when each screen takes half a minute to draw. To make matters worse the game featured one of the most sinister item placements in video game history. The seventh piece is hidden behind a piece of scenery so when walking around you cannot see it. This would cause lots of gamers to believe the game was bugged and could not be finished. This placement of the last piece was so damaging that 2 different crack groups actually released their own hacked version where they placed the last piece in the middle of the screen in order to make it possible to locate it. Once finished, the game flashes you a message saying "BY TOUATIS YOU HAVE DONE IT" outside the gates of Rome. The game then restarts from the beginning seconds later. The music is quite a piece of work. Composed by Neil Brennan of Way of the Exploding Fist and Bazooka Bill fame, it is hard to describe in words the hilarity of this soundtrack. While not horrible, the main theme is only what I can describe as a sea shanty with death metal drums. There are a few tunes in this game in addition to the swashbuckling headbanger, though most the other songs are only a few seconds long before looping over. All things considered the soundtrack might be the best part of this whole game. Even though the recipe for an Astérix game would obviously be a side scrolling beat em up, this game tries to do too much with very little. The size of the game is just too big for technology which can't render a lot more than a few things at a time and the results is that you have to sit for longer than you actually play to watch the world unfold. God might have created the world in 6 days but that doesn't mean I would bother watching the C64 take just as long. The game was ported over to ZX Spectrum and the Amstrad CPC. There are minor differences to these versions, with the ZX Spectrum having less colors but more detail. There's only 5 pieces to be found on the Spectrum, but the drawing time is even longer than the C64 version. The Amstrad CPC version has better overall graphics and color schemes but movement is much slower than both the C64 and the Spectrum. Both CPC and Spectrum lacks the music that is featured on the C64. Due to Astérix not having as much commercial value in the US, the game was changed into Ardok The Barbarian for its US release. It is essentially the same game but with barbarians looking for seven pieces of a shield.
MP3: Download Here
Astérix The Gaul
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![]() Astérix and the Magic Cauldron (C64)
Astérix and the Magic Cauldron (C64)
Astérix and the Magic Cauldron (C64)
Astérix and the Magic Cauldron (C64)
Astérix and the Magic Cauldron (C64)
Astérix and the Magic Cauldron (ZX Spectrum)
Astérix and the Magic Cauldron (ZX Spectrum)
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Screenshot Comparisons
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Astérix & Ardok Comparison
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Astérix und Obélix: Die Odyssey - Commodore 64 (1986)
64'er Article |
64'er Manual |
Title Screen |
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Astérix und Obélix: Die Odyssey (Astérix and the Black Gold) was released a free game that came along with the German C64 magazine 64'er. The game is a text adventure that follows the adventures from the book of the same name.
In Astérix und Obélix: Die Odyssey, Astérix must venture to the Middle East to fetch a batch of rock oil. Rock oil is one of the important ingredients to the magic potion and upon learning that he has run out of it, Panoramix has a stroke. Along with Astérix, Obélix and Idèfix, the druid Zérozérosix goes with them, but unbeknown to Astérix, he is a Roman-Gaulish spy. This adventure take them all over the sea and Judea as they venture on to Jerusalem to find the rock oil. Upon arrival, they learn that the Romans knew of their plans and have seized all rock oil in the city, therefore they must head over the desert to Babylon in order to find the oil. After finally retrieving the oil they sought after for so long, they head back to Gaul but Zérozérosix returns and manages to pour the oil out at sea. Astérix returns home with his head in shame only to find the village fighting the Romans as good as ever. He seeks out Panoramix to find out what happened and the druid informs him that he realized he could substitute the oil with beetroot juice and that there never was any crisis. Realizing the whole journey was for nothing, Astérix suffers from a stroke to end the adventure. This game follows that story in an extremely simplified manner. The game is controlled like any other text adventure where the player has to plot in the actions of the hero and hope it triggers the right event or goes in the right direction. The graphics and scenery are near non existent with often 2 plain colors of yellow and blue being the only thing shown on screen along with the narration. There is no music and even the narration offers very little to give any feel or guidance as to what exactly you are supposed to do or where you are in the world. Astérix himself never appears on screen but Obélix does at the very beginning, though he resembles a pig more than a human being. For a game simply supplied as an extra in a game magazine, there's not much room for complaints. Even in its extreme simplicity, it does follow the general story and while the game play choice isn't ideal, it wasn't uncommon for comic book adaptations to take this route with The Incredible Hulk having the same style on the C64. You are better served by just reading the actual book instead of slowly figuring your way through it in German however so there's little reason to dig this out of the dust.
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![]() Astérix und Obélix: Die Odyssey Astérix und Obélix: Die Odyssey Astérix und Obélix: Die Odyssey
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Astérix chez Rahàzade - Atari ST / Amiga / Commodore 64 / Thomson TO8 (1988)
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Magazine Ad |
Title Screen (Atari ST) |
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While Astérix und Obélix: Die Odyssey was virtually unknown and just a freebie, the next game would take a similar approach and be more well known in the video game community. Astérix chez Rahàzade (Astérix and The Magic Carpet) is yet again a retelling of a comic book story, though this time a visual novel rather than text adventure.
Astérix chez Rahàzade takes Astérix to India. Assurancetourix has come up with a new song which the rest of the villagers fear to hear due to his lack of any singing talent. By chance, it turns out that Assurancetourix's singing causes rain. As he sings Raindrops Keep Fallin' on My Head in his acoustic hut, he makes it pour down all over Gaul, and along with the rain comes a small Indian and his magic carpet! The Indian guru Kiçàh had been flying over Gaul in search of the village and the rain accidentally knocked him down in a fortunate coincidence that he would land exactly where he had been searching for. He reveals that if it doesn't rain in 1001 hours (a reference to The Book of One Thousand and One Nights), Princess Rahàzade will be executed as a sacrifice to the gods. This prophesy is actually part of the evil plans by Kiwoàlàh, who plans on taking the throne after getting rid of the princess. Astérix, Obélix, Ídefix and Assurancetourix travel to India with him to save the princess, only problem is that during the flight over Assurancetourix loses his voice and to make matters worse he gets kidnapped by Kiwoàlàh. After battling tigers, monkeys, a rhinoceros and Kiwoàlàh's henchemen, the duo saves Assurancetourix and manage to stop the execution of the princess. As Assurancetourix sings Singin' In The Rain, the drought finally ends. This game follows the original story piece by piece, almost too much in fact. All the graphics are conversions straight out of the comic book, and save for a few instances the dialogue is a straight copy as well. The game gives you a choice of actions to take and depending on if you pick right or wrong, you either progress the story or get instant game over. Character portraits and action scenes pop in windows like a comic book and look quite nice at times. A few animations pop up here and there which are usually 2 frames of wind or text moving around the screen, but for the most part all you get is static images. There are a few samples bits of dialogue when the characters speak, but these are small loops of catchphrases from the cartoons which have no connection with what is said on screen and they become quite tedious after some time. Like the dialogue there is also a few bits of samples music, most notably Theme Principal from the fantastic Les Douze Travaux D'Astérix (The Twelve Tasks of Astérix) movie from 1976. There are minigames which pits Obélix in a maze collecting gold, but they do little to spice up the overall game due to bad controls. In comparison to Japanese visual novels which to this day still are released in the 100s per year, this game doesn't offer much in the way of excitement or overall point. In Japanese games you get branching storylines, multiple paths and depending on your age, you end up with a girl at the end of it. Here you pretty much play the story straightforward and follow the book, no alternate paths, no exclusive art and certainly no girl at the end. It's another case of questioning yourself if you shouldn't just be reading the comic book instead, especially since all the art and dialogue comes straight out of it. If you read the book and say turn onto the wrong page, no one will come in, slap you and tell you to read from the beginning again, but this game does just that if you take a wrong turn. Astérix chez Rahàzade was released on most home computer systems out at the time. The Amiga, Atari ST and Thomsom TO8 have no differences whatsoever between them and are identical. The Commodore 64 and Amstrad CPC have worse graphics but in the case of the Amstrad, you actually get a 8-bit rendition of Theme Principal which doesn't sound all that bad, making it the only version of this game to have anything worth checking out. The DOS version is probably the worst as it has extremely limited amounts of color. All of these versions lack the minigames found on the Amiga, Atari and TO8.
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![]() Astérix chez Rahàzade (Atari ST) Astérix chez Rahàzade (Atari ST) Astérix chez Rahàzade (Atari ST)
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Screen Comparison
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