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Introduction & Characters
Metal Slug
Metal Slug 2

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Metal Slug X
Metal Slug 3
Metal Slug 4

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Metal Slug 5
Metal Slug 6
Metal Slug 7

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Metal Slug (3D)
Metal Slug: 1st Mission
Metal Slug: 2nd Mission

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Metal Slug Advance
Mobile Phone Games

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Compilations
Fighting Games
Image Gallery

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Compilations

American Wii Cover

Although the first five games initially on the Neo Geo in the arcades, most of them got individual home ports. However, a compilation was released in Korea for the PC in 2003. It's basically no more than MAME and all four Metal Slugs, the English versions, tossed on a disc. In 2006 and 2007, to mark the 10th Anniversary of the series, SNK published the Metal Slug Anthology for the Wii, PSP and PlayStation 2, ported by American company Terminal Reality, usually know for the BloodRayne games. This includes Metal Slug 1, 2, X, 3, 4, 5 and 6 on one disc, and since they are completely different ports than the other versions, they lack the bonus modes found on those releases. They're all pretty much straight ports from the arcade, featuring the option of unlimited credits if one is so inclined. There are some quirks however.

The Wii version lacks hitflashes (the quick white flash that indicates something is taking damage) due to an order from Nintendo, who is still afraid about inducing seizues. There are tons of different control options in order to take advantage of the Wiimote, but most of them are entirely useless. There are two that are actually useful - you can hold the Wii remote sideways to use it like a standard gamepad, but you need to shake the remote to toss grenades, which is not cool at all. Alternatively, you can use a GameCube controller, but the digital pad doesn't work, restricting you to the analog stick. This does not work at all with a 2D game like this, and results in the games feeling very slippery. It also eliminates the use of most joysticks and the SNES-style Hori pad. You can't use the Classic Controller at all, apparently due to Nintendo not furnishing the necessary software libraries in time for release. These all seem like really strange and bizarre oversights. The Japanese version, dubbed Metal Slug Complete, was released a few months later and adds in proper Classic Controller support, but a fat lot of good that does for everyone else.

The PSP version is actually more faithful, as it keeps the hitflashes and doesn't have any stupid control problems. There is, however, lots of loading - loading up the disc, getting through the menus, starting the game - all take way too long. There's even loading on the character select screen. Other than some occasional pauses whenever there's huge explosions, the games themselves play just fine, so as long as you have the patience, it's a great package. You can even save games at any point and come back later. All of the versions have a gallery and a sound test, along with a text interview with the staff members. Most of these features need to be unlocked by collecting tokens, which are earned by playing the games over and over. The PSP version even lets you unlock wallpapers you can copy to your memory stick and use with the interface, which is a particularly nice touch. The PlayStation 2 version is almost exactly like the Wii version, but doesn't fall prey to any control snafus, and also keeps the hitflashes, so it's the best of the bunch. The method to unlock the galleries has also changed - some of the options are open by default, and galleries are opened by beating the respective game. The confusing "token" system has been completely removed. All versions feature an option for auto-fire as well.

Metal Slug Anthology (PSP)

Metal Slug Anthology (PSP)

Metal Slug X (PlayStation)


View all "Metal Slug Anthology" items on eBay

Fighting Games

SNK is well aware of the crossover between fighting game fans and Metal Slug fans, so it's natural that the series would make some cameos. Mars People (odd name, since it's a singular being) shows up as a hidden playable character in SNK vs. Capcom: SVC Chaos. Both Marco and Mars People are featured in its pseudo-sequel, Neo Geo Battle Coliseum. Marco has a handful of powers from the game, including a pistol attack, a backpack jet, the ability to call the Metal Slug in for a special attack, turn into a zombie to spew fountains of blood, or even summon Hyakutaro the fighting hostage for backup. Eri and Fio come out during one of his victory poses. The King of Fighters Maximum Impact 2 (also known as The King of Fighters 2006) features Fio as an unlockable character. There are also tons of extra costumes, including several from other SNK games - Ralf has a Marco costume, and Clark has a Tarma costume. One of the Extra Missions is inspired by the "beat up the car" mini-games from Final Fight, except your goal is to defeat a Metal Slug tank instead. Several characters are also featured in the SNK vs. Capcom: Cards Fighters Clash games.

SNK vs. Capcom: SVC Chaos (Neo Geo)



Awesome Boss Fights





Sgt. Allen O'Neil



Combat School Instructors



Related Articles


<<< Prior Page

Next Page >>>

Page 1:
Introduction & Characters
Metal Slug
Metal Slug 2

Page 2:
Metal Slug X
Metal Slug 3
Metal Slug 4

Page 3:
Metal Slug 5
Metal Slug 6
Metal Slug 7

Page 4:
Metal Slug (3D)
Metal Slug: 1st Mission
Metal Slug: 2nd Mission

Page 5:
Metal Slug Advance
Mobile Phone Games

Page 6:
Compilations
Fighting Games
Image Gallery

Back to the Index