<div class=header> <div class=headerrow> <div class=headercell> <div class=headerlogo> <p class=image><a href="http://www.hardcoregaming101.net" target="_parent"><img src="http://www.hardcoregaming101.net/logo/hg101logo.png" alt="Logo by MP83"></a></p> </div> <div class=headerad> <script type="text/javascript"><!-- google_ad_client = "pub-0596905340593187"; /* HG101 */ google_ad_slot = "1388153503"; google_ad_width = 728; google_ad_height = 90; //--> </script> <script type="text/javascript" src="http://pagead2.googlesyndication.com/pagead/show_ads.js"> </script> </div> </div> </div> <div class=headerrow> <div class=headercell> <div class=headermenu> <a href="http://www.hardcoregaming101.net/alpha.htm" target="_parent">Articles</a> | <a href="http://www.hardcoregaming101.net/features.htm" target="_parent">Features</a> | <a href="http://www.hardcoregaming101.net/books.htm" target="_parent">Books</a> | <a href="http://blog.hardcoregaming101.net" target="_parent">Blog</a> | <a href="http://hg101.proboards.com/" target="_parent">Forums</a> | <a href="http://www.hardcoregaming101.net/about.htm" target="_parent">About</a>&nbsp;&nbsp;&nbsp;<a href="http://www.facebook.com/pages/Hardcore-Gaming-101/109837535712670" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/facebook.png"></a>&nbsp;&nbsp;<a href="http://twitter.com/HG_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/twitter.png"></a>&nbsp;&nbsp;<a href="http://ask.fm/hg_101" target="_blank"><img alt=" " src="http://www.hardcoregaming101.net/askfm.png"></a>&nbsp;&nbsp;&nbsp;<a href="http://www.patreon.com/hg101" target="_blank"><img src="http://www.hardcoregaming101.net/supportsmalla.png"></a> </div> <div class=searchbox> <form action="http://www.google.com/cse" id="cse-search-box" target="_parent"> <div> <input type="hidden" name="cx" value="partner-pub-0596905340593187:3048719537"> <input type="hidden" name="ie" value="ISO-8859-1"> <input type="text" name="q" size="30"> <input type="submit" name="sa" value="Search"> </div> </form> <script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;lang=en"></script> </div> </div> </div> </div>

<<< Prior Page

Next Page >>>

Page 1:
Ufouria
Hebereke's Popoon

Page 2:
Hashire Hebereke
Hebereke no Oishii Puzzle
Sugoi Hebereke

Page 3:
Hebereke's Popoitto
O-Chan no Oekaki Logic
Other

Back to the Index


Hashire Hebereke (はしれへべれけ) - Super Famicom (1994)

Japanese SFC Cover

The first thing that appears after the Sunsoft logo when Hashire Hebereke is booted is a message in perfect English that states how this time our friends are going to RUN, RUN, RUN! And in fact the entire game revolves around a running tournament. The premise is once again the same, since Hebe is still in Ufouria and still needs to beat the other characters, but this time the method to beat them is to simply run faster. Or maybe it's not so simple, because a lot of Super Mario Kart-style tricks and bonuses are involved.

Run, Hebe, run!

The race tracks are seen in an isometric perspective, and the options menu offers the interesting feature of toggling transparency for the graphic elements that overlap the track on and off. The visuals are unlike everything seen before or since in the series, but nonetheless quite beautiful and detailed (vaguely reminiscent of the console fantasy JRPGs of the time), to the point that the Hebereke characters with their gaudy colors and simple shapes seem a bit out of place. But there still are zany elements such as the UFO and the lake monster with Hebe's head in the background of the victory screen.

Hashire disregards the skills and abilities of the characters we learned in the first game, so it's quite a surprise the first time one sees the slow and lumbering Jennifer becoming a tough opponent that is fast both on the road and in the water. The final showdown is against not one, but three Hebe doppelgangers, and the player must come in first each time to beat the game.

Hashire Hebereke (Super Famicom)

The many means to impair your opponents include such tools as a speed boosting strawberry, a star that makes meteors rain down from the sky and fire bombs. The other racers can also be turned into Popoons to slow them down or eggplants to stop them in their tracks completely for a short time. Contrary to Super Mario Kart, characters can hold several items at a time and cycle through them to use as desired.

Despite the cutesy premise and pastel graphics, winning is not an easy task: the opponents are merciless, almost never make mistakes and often come out on top by using the items provided by squares on the ground. The player must learn strengths and weaknesses of the characters and the conformation of the various tracks (sometimes quite complex) to be victorious.

The only part that leaves room for failure are the bonus rounds where everyone runs in circles to escape a large rolling cannonball that flattens everyone in its way. If the normal races get too boring, there is also the option to play tag instead - the character who has to catch the others is marked by a huge turd(!) hovering above their head. A two-player splitscreen mode is also available.

The aural and visual quality of the game, combined with the high challenge level and responsive controls, make Hashire Hebereke an underrated racing title on the SNES and one of the most interesting titles in the series.

Quick Info:

Developer:

Publisher:

Genre:

Themes:


Hashire Hebereke (Super Famicom)

Hashire Hebereke (Super Famicom)

Hashire Hebereke (Super Famicom)

Hashire Hebereke (Super Famicom)


View all "Hashire Hebereke" items on eBay

Additional Screenshots


Hebereke no Oishii Puzzle wa Irimasen ka (へべれけのおいしいパズルはいりませんか) - SNES (1994)

Japanese SFC Cover

"Hebereke's Delicious Puzzle" is nothing other than a party game with Hebereke characters. There are three boards comprising four different genres of puzzles: crosswords, spot the difference, crowd searching a la Where's Waldo? and a jigsaw puzzle. The difficulty between different games can be pretty uneven, even with the hints the game gives.

The only other thing that can be said about this game is that up to five people (as opposed to the usual four) can play together with a SNES Multitap. Their avatars are be Hebereke's main four plus a pink-haired girl that seems to be the niece of the creepy old geezer featured between the game segments.

Hebereke no Oishii Puzzle (Super Famicom)

This game is the "odd one out" of the series, since it is the only one featuring human characters besides the usual weird critters, and is set in lifelike places rather than the alien Ufouria world. This is explained by the fact that it was originally Oishii Puzzle ha Irimasen ka, a 1993 arcade board game by Sunsoft and Atlus. This also explains why the puzzles' time limit is so short, since the game was originally a quarter-muncher. Besides the replacement of the totally generic and bland protagonist and the substitution of several sprites with Hebereke characters, the game itself remained exactly the same.

Quick Info:

Developer:

Publisher:

Genre:

Themes:


Hebereke no Oishii Puzzle (Super Famicom)

Hebereke no Oishii Puzzle (Super Famicom)


Additional Screenshots


Sugoi Hebereke (すごいへべれけ) - SNES, Mobile (1994)

Japanese SFC Cover

Before Sunsoft developed their trilogy of 2D fighters, before there were bros to smash and brawl with, there was Sugoi Hebereke. This is an arena fighting game wherein Ucchii's various creations kick each other's asses for no adequately explained reason. But to be fair, they never needed one in the previous games.

"Just what IS this frozen thing under us?"

The arenas are square-shaped, seen from a top-down view, and feature a few environmental hazards as well as the intervention of a couple enemies from Ufouria every now and then, which will either hinder or help by dropping some items. Every character can use up to two of his/her usual special moves, for the first time directly against their friends - just why they always have to fight each other is never explained. The arenas represent the usual places featured in all previous games, such as O-Chan's mansion, Bobo's nest, Utsu's base/planetoid, and so on.

Defeated characters are turned int Popoons, but it's just for flavor since they can't even be picked up. Once again, the final fight pits the player character against three Hebe doppelgangers.

The graphics are pretty nice, with the arenas seen in several weather conditions (with fog, lightning, snow and so on). The critters have several goofy animation frames to show, for example when they're dizzy or hit by the special attacks (did you know that ghosts can be electrocuted and also have bones inside?).

The soundtrack is eclectic to say the least, with some random electric guitar samples and other weird sounds. The gameplay is very bare-bones and easy (there's no ring out or other penalties). It's still a fun game when played with some friends and a multitap. Otherwise it's just a short and shallow experience. Sunsoft was certainly more successful with their traditional fighting games, but they brought back Sugoi Hebereke for their series of mobile games.

Hebereke (Mobile)

Quick Info:

Developer:

Publisher:

Genre:

Themes:


Sugoi Hebereke (Super Famicom)

Sugoi Hebereke (Super Famicom)

Sugoi Hebereke (Super Famicom)

Sugoi Hebereke (Super Famicom)


View all "Sugoi Hebereke" items on eBay

Additional Screenshots


<<< Prior Page

Next Page >>>

Page 1:
Ufouria
Hebereke's Popoon

Page 2:
Hashire Hebereke
Hebereke no Oishii Puzzle
Sugoi Hebereke

Page 3:
Hebereke's Popoitto
O-Chan no Oekaki Logic
Other

Back to the Index


Back to the index