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Page 1:
Introduction
Characters

Page 2:
Guilty Gear
Guilty Gear X
Guilty Gear X2

Page 3:
Guilty Gear X2 #Reload
Guilty Gear Isuka
Guilty Gear XX Slash

Page 4:
Guilty Gear Puchi
Guilty Gear X Advance Edition
Guilty Gear Dust Strikers
Guilty Gear Judgement

Page 5:
Gallery
Soundtrack Albums

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Guilty Gear X2 #Reload / Guilty Gear XX #Reload (ギルティギア イグゼクス シャープリロード) - Arcade, PlayStation 2, Xbox, Windows, PSP, Xbox 360 (2003)

American Xbox Cover

Japanese Xbox Cover

Japanese PlayStation 2 Cover

Guilty Gear XX # Reload (pronounced "Sharp Reload") is really just an incremental improvement to the formula. Aesthetically, the only thing different is the Burst meter, which has been redesigned. Some of the characters have been rebalanced (most notably, Johnny has been toned down), and Robo Ky has been turned into a completely unique character, instead of just a variation of Ky. Other than that, the differences are minimal, and are really only meant for hardcore players. The Japanese Playstation 2 release is pretty bare bones, but the Xbox version - published by Majesco in America at a budget price - introduced Xbox Live online play. A PSP version was also released seperately in Japan, and was included in the American version of Guilty Gear Judgement. A Windows version was also released in Japan and Korea.

The most radical release was, oddly enough, the Korean Playstation 2 release. This version of #Reload includes a completely new soundtrack, composed by popular Korean artist Shin Hae Chul. Though the music is all synth (much like the original arcade soundtrack), but it's still excellent. Stylistically it's a bit different from the normal Guilty Gear music, and some of it is quite weird - Baiken's theme, which traditionally used the shamisen as its main instrument, now starts off with the sound of race cars. However, you can opt to use the original soundtrack, and toggle the voices/text between Japanese and Korean. This also got a rather nice limited edition release, which comes in a tin package and includes the two disc soundtrack set.

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Designer:

  • Daisuke Ishiwatari

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Guilty Gear XX #Reload (PlayStation 2)

Guilty Gear XX #Reload (PlayStation 2)


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Additional Screenshots




Guilty Gear Isuka (ギルティギア 鶍) - Arcade, PlayStation 2, Windows, Xbox (2003)

American PlayStation 2 Cover

Japanese PlayStation 2 Cover

Perhaps realizing that Guilty Gear XX and #Reload were really only minor upgrades, Arc System Works decided to try something completely different for Guilty Gear Isuka. (The "Isuka" is a bird known in English as the "crossbill". It's supposed to represent the crossing of swords.) The primary mode is a four player brawl reminiscent of the multiplayer mode from Sega's Saturn classic Guardian Heroes. Now, Guilty Gear has always been a crazy, chaotic game with just two players - double that and you have sheer insanity onscreen. It's tough to see exactly what you're doing, but get together some friends and it's actually a lot of fun. You can separate players into teams, to fight against each other or the computer, or just have a free-for-all. Of course, almost all of the appeal lies in multiplayer. Fending off three computer opponents at the same time, by yourself, just isn't fun.

There are a few other quirks which greatly damage Isuka. First off, your character doesn't turn around automatically - you'll need to press a button just to face the opposite direction, resulting in lots of confusion. Also, the action takes place on two planes a la the Fatal Fury games, and it's often tough to tell which plane you're on, since there's very little differentiation between the foreground and background levels.

All of the characters from Guilty Gear X2 #Reload, with the addition of two completely new ones - the mummy girl A.B.A. and the ridiculously huge boss Leopaldon. Even though nearly all of the sprites are reused, there are all new backgrounds and completely original soundtrack. While there are only a handful of songs, all of the music is equally as excellent as the other games.

Perhaps realizing that the single player survival mode was a bit weak, Arc Systems added a few extra modes for the PS2 port. The Boost mode is a side-scrolling beat-em-up similar to Final Fight. It's a good idea, but the awkward controls still get in the way - like the regular game, you can't turn around unless you press a button. The levels themselves are almost featureless, and there are only three enemy sprites, so this mode ends up getting just as repetitive as the survival mode. There's also an option to customize Robo-Ky, buying various moves and parts. Again, it's an interesting concept, but you need to play the anemic Boost mode to get any satisfaction out of it, and ultimately, it's not worth it.

While it's admirable that Arc Systems actually tried to do something different with Guilty Gear, it doesn't quite work as anything more than a throwaway party game. Oddly enough, only the PlayStation 2 version came out in America - the Xbox version, with full Live support, stayed in Japan. A PC version also never left the country, except for digital download via GamersGate.

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Designer:

  • Daisuke Ishiwatari

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Guilty Gear Isuka (PlayStation 2)

Guilty Gear Isuka (PlayStation 2)

Guilty Gear Isuka (PlayStation 2)


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Additional Screenshots


Guilty Gear XX Slash (ギルティギア イグゼクス スラッシュ) - Arcade, PlayStation 2 (2005)

Japanese Arcade Flyer

Guilty Gear XX Slash is the next revision to the primary 1-on-1 gameplay after XX #Reload. It features two new characters: A.B.A. from Isuka and Order Sol. The changes to the returning characters are much more pronounced from #Reload to this than with XX to #Reload. Most of the characters have gained new moves or have had moves drastically altered. The opening animation has been edited to add in sequences of Robo-Ky, A.B.A., and Order Sol. A.B.A. and Order Sol each have new backgrounds and music tracks. Most notable is Order Sol's stage, a city turned battlefield in the midst of the Holy War with many large dead and dying Gears all around. Many of the existing stages have been revised, often with new and more detailed background characters. The status gauges at the top of the screen have undertaken another overhaul.

The game's new final boss, whom you fight after I-no, is a super-charged version of Order Sol. How cheap is he? Well, for starters, his health, tension, and level meters all regenerate. In addition to that, he can execute that devastating Overdrive combo with ease and is not shy about using it.

The PlayStation 2 version includes the same modes as previous versions of XX, minus the Story mode. Mission mode has been completely redesigned for the better. All of the unlockable artwork is completely new and the menus have all been redone. One nice new feature is the ability to select any stage and track combination for versus battles. This version can also be found on the Japanese PSP version of Guilty Gear Judgment.

Quick Info:

Developer:

Publisher:

Designer:

  • Daisuke Ishiwatari

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Themes:


Guilty Gear XX Slash (PlayStation 2)

Guilty Gear XX Slash (PlayStation 2)


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Additional Screenshots


<<< Prior Page

Next Page >>>

Page 1:
Introduction
Characters

Page 2:
Guilty Gear
Guilty Gear X
Guilty Gear X2

Page 3:
Guilty Gear X2 #Reload
Guilty Gear Isuka
Guilty Gear XX Slash

Page 4:
Guilty Gear Puchi
Guilty Gear X Advance Edition
Guilty Gear Dust Strikers
Guilty Gear Judgement

Page 5:
Gallery
Soundtrack Albums

Back to the Index